Replacing Stat Boosting Items [Game Design]

Pierson_Lowgal

First Post
Stephen “Shoe” Schubert, Developer
It’s You, Not Your Gear: Treasure is reduced 10-15% and permanent ability score boosting items are banned. Instead, characters get a stat increase at every even level (instead of every four levels) and a feat at every odd level.

http://www.wizards.com/default.asp?x=dnd/dd/20051216a

A while back this appeared in a wizards.com design & development article. Is Schubert's stat-increase-at-every-even-level suffcient to replace headbands of intellect and the like? Is it sufficient to replace the stat-boosting-wondrous-wearable-items and the tomes that give stat increases? If not, how would you give out stat increases?
 

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I think by 20th level I'd expect most PCs to have the following in enhancement bonuses:
One +6 item, possibly 2 (paladin, monk).
At least two +4 items.
Any number of other misc +2 items (ioun stones).

So, by the end of the game I'd expect most PCs to have a total of a +14 in enhancement bonuses, possibly all the way up to +24ish (monks and paladins would focus on these items more).

I'd grant an ability increase every level, but max the bonuses. +2 max until 5th, +4 max until 10th, +6 max until 15th and after 15th you may raise one stat by up to +8.

Doing so I would enforce a strict 25 point buy guilt free (25 feels underpowered to me, even though I know it's fair).

I'd let players spend their XP to grant enhancement bonuses to ability scores at high (17th + level), as if casting wish themselves. The cost is fairly massive until you get into epic levels.

However, if you really want that sort of feel Iron Heros is the way to go....
 

Pierson_Lowgal said:
A while back this appeared in a wizards.com design & development article. Is Schubert's stat-increase-at-every-even-level suffcient to replace headbands of intellect and the like?
Gosh, that looks familiar (i.e., I was using those exact rules a while before that article was even posted). :)

Anyway, no it's not sufficient. You'd be looking at a slightly different feel, and a differently balanced game.
 

Next time I run a longterm campaign instead of a pickup game or a short 3- or 4-session burst, I'm going to run lower magic with this sort of rules set. A friend of mine is running a campaign with these rules right now, and his players really like it.

I like it better, after years of playing 3rd Edition (both 3.0 and 3.5) than having every single character look like Batman, and light up like a Christmas tree under a Detect Magic spell.
 


That guy stole my first 3.0 houserule :D

It works fine till level 8. From then on, you need at least +2 items.

If you ban the statbooster items, you need more stat increases and some rules that avoid that PCs boost only one attribute.
 

Keep in mind that the various stat-boosting spells still work, so it's still possible to get an enhancement bonus to your stats, in addition to the extra points from leveling.
 

Darklone said:
It works fine till level 8. From then on, you need at least +2 items.
Did you mean CR 8? If you're playing a more restricted game, then CRs need to be re-evaluated. Just because it's more work for the GM doesn't mean it can't be done.
 

Below is my result.

Code:
Level	Total 	+Enh at	Level 	Inherent 
	Enhance	Level	Bonus	Bonus
	Bonus			
1				
2				
3				
4			1	
5				
6				
7	1	1		
8	2	1	1	
9	3	1		
10	4	1		
11	5	1		
12	6	1	1	
13	6			
14	7	1		
15	8	1		1
16	9	1	1	1
17	11	2		1
18	13	2		1
19	?	?		1
20	?	?	1


Max Enhancement on a single attribute of '+3' through 11th
Max Enhancement on a single attribute of '+4' from 12th to 13th
Max Enhancement on a single attribute of '+5' from 14th to 14th
Max Enhancement on a single attribute of '+6' from 15th - 20th

So, at 7th level the characters get their first enhancment point. Also, they get inherint points at 4,8,12... as normal and to represent the tomes/manuals, give out another inherint point at 15,16,17,18 and 19th level.

Rationale: I used the Bastion of Broken Souls WoTC module and my own experience with PC's up to 12th level as a starting point. I gave the majority of consideration to the no-magic-item-greater than 25% of wealth standard. I left 19 and 20 blank because I didn't know what to do and no campaign I play will ever get that high.

Is there a better way to do a table? Gosh that's ugly? Thank you to those who replied here and to those who replied on other message boards.
 
Last edited:

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