UltimaGabe
First Post
The problem I see is with permanent effects. Sure, it's great to penalize the wizard a few con when he casts Wish to teleport the party to Elysium or something,but what about using that Wish to boost his Int? It's a permanent effect, and the only cost is a few points of Con that'll return in a few days. With enough downtime, a Wizard could theoretically take a month and increase all of his stats by +5, as stated in the Wish description, and end up without really having lost anything. With the original rules, doing that would cost a 17th-level wizard the equivalent of three levels.
Another problem, of course, is Permanency. Permanency, by nature, is permanent, so as with the Wish conundrum, having a permanent Arcane Sight is going to be far better than losing a couple points of Con for a day or two.
See what I mean?
As things are in the 3.5 rules system, I'm afraid that in many, many cases, XP cost is necessary. There are many cases where it isn't- such as pretty much any time the effect is temporary- so though I would like to have an alternative just as much as the next guy, implementing any other kind of system is going to be a slippery slope that must be adjudicated in every single case.
My two cents.
-UltimaGabe
Another problem, of course, is Permanency. Permanency, by nature, is permanent, so as with the Wish conundrum, having a permanent Arcane Sight is going to be far better than losing a couple points of Con for a day or two.
See what I mean?
As things are in the 3.5 rules system, I'm afraid that in many, many cases, XP cost is necessary. There are many cases where it isn't- such as pretty much any time the effect is temporary- so though I would like to have an alternative just as much as the next guy, implementing any other kind of system is going to be a slippery slope that must be adjudicated in every single case.
My two cents.
-UltimaGabe