Your typical collosal dragon isn't going to have the DEX requirement for Dodge, so he won't be getting Elusive Target.youspoonybard said:Don't get me wrong, I *love* elusive combat.
But how do you explain to your group that your Dwarven rogue automatically misses the collosal dragon...and smacks the ranseur-using ranger on the other side? Farther than a full move action away from the rogue?
I am at a loss.
Storminator said:Your typical collosal dragon isn't going to have the DEX requirement for Dodge, so he won't be getting Elusive Target.
PS
nikolai said:I'd say Improved Trip is broken. An attack after a sucessful trip, an attack as an AoO for your opponent standing up, the prone +4 bonus (and the prone disadvantages), and your opponent having to take a standard action to stand up (losing a full attack), is just too much. It was already powerful in 3e, adding the AoO in 3.5e was a real mistake.
That said, if you can take it, it's a must. Coupled with two-weapon fighting, you can use your second (weak) attack for the touch-attack trip attempt, and then smack them with everything else when they're on the floor.
Standing up from a prone position requires a move action and provokes attacks of opportunity.
Artoomis said:Off topic (sorry, but it needs to be done):
The Attack of Opportunity will take place just before he attempt to stand up. You can't trip him, because he's not up yet. He still gets to stand, but he takes an AoO as well. He can also still take a Standard Action - if he moves AND if the opponent has Combat Reflexes THEN he might be tripped again with the second AoO.
two said:In my view, Joe blew his move-equivalent action attempting to stand up; Mary tripped him back down. Joe lost the action. Now Joe can try again, provking another AOO from Mary if Mary has Combat Reflexes; if not, he stands up. If Mary has CR, he might get tripped down again.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.