two said:
People keep saying this, apparantly with confidence, despite it being unsupported by both the core rules and commen sense.
And people keep saying that it's possible despite it being a really, really stupid way of playing which makes improved trip all-but godlike in it's abilities.
Scenario 1: Using the rule "prone foes who are tripped while standing still finish their action standing"
Monk: "I trip the fighter! (ignoring his armour, and engaging in a contest where I get a +4 to the roll)"
Fighter: "Ooof"
Monk: "I take my freebie attack on the fighter (with a +4 to the roll)!"
Fighter: "Ooof! I stand up"
Monk: "I take my attack of opportunity on the fighter (again with a +4 to the roll)"
Fighter:"Ow. I finally get my go. I attack the monk"
Monk: "Ooof!"
Scenario 2: Using the rule "prone foes who are tripped while standing up fall over again, wasting a move equivalent action"
Monk: "I trip the fighter"
Fighter: "Ooof!"
Monk: "I attack the fighter"
Fighter: "Ooof! I stand up"
Monk: "I trip the fighter"
Fighter: "Ooof!"
Monk: "I attack the fighter"
Fighter: "Ooof! I try to stand up with my second move"
Monk: "I trip the fighter"
Fighter: "Get bent. This game blows chunks. I may as well just lie on the ground doing nothing - at least I wouldn't get hit then. I'm leaving"
Do you see the difference? In one variant, the people who don't have improved trip don't get fed turdburgers. In the other, someone fighting against an improved tripper may as well just quit.