GLewisHargrave
First Post
In my campaign, I've been trying to use humanoid monsters for the most part, and part of this, is manipulating character abilities more appropriate for monsters. One I've tried is the warden, and I actually had a chance to try it out last night. It seemed to work pretty well.
I created a half-orc soldier as a regular monster. I gave him a basic attack to mark and an ability like thorn strike to pull. To really give him the warden flavor, I also gave him a form power similar to Killer's Laughter form. This would last the entire battle and give him the defense bonuses, the combat advantage advantage, and an encounter attack. To balance this, I made it a recharge
and start the battle uncharged.
It worked even better because in the second battle I used these monsters, the PCs were stuck behind a wall of wolves. As they tried to push through these foes, the half-orcs had a chance to charge this ability, and when they had charged it, the wolves could trip up their opponents easily.
I created a half-orc soldier as a regular monster. I gave him a basic attack to mark and an ability like thorn strike to pull. To really give him the warden flavor, I also gave him a form power similar to Killer's Laughter form. This would last the entire battle and give him the defense bonuses, the combat advantage advantage, and an encounter attack. To balance this, I made it a recharge

It worked even better because in the second battle I used these monsters, the PCs were stuck behind a wall of wolves. As they tried to push through these foes, the half-orcs had a chance to charge this ability, and when they had charged it, the wolves could trip up their opponents easily.