Edena_of_Neith
First Post
I have a question for all of you - how would a character of mine survive the situation below?
How could he survive?
Is it even theoretically possible for him to survive?
- - -
The character is a 1st level wizard.
He has on his person a heavy weather travelling cloak, a good tunic and breeches, and high soft boots.
He has a sword, bow, 12 arrows, a knife, a hand axe, steel/flint/tinder, several flasks of oil, rope, a backpack to put all this in, and a waterskin.
He has 2 weeks of iron rations, at the start.
In his spellbook he has the spells: Detect Magic, Magic Missile, Read Magic, and Sleep.
The situation in which this character is having to deal with is this:
He is stuck in an open glade Somewhere in Faerun.
This Somewhere is in the north temperate part of the continent, and at the start it is High Summer
The temperatures are warm to hot, for now ... come winter, it will be quite cold (as, say, Michigan, Wisconsin, Minnesota, and New England are cold in the winter.)
There are frequent summer storms; come winter, there will be heavy snow.
There are woodlands all around, game is abudant, and in addition there are herbs and berries and other such edible things as you would find in a forest setting.
There is a small stream nearby with fresh water.
The character is reasonably knowledgable in outdoor survival, learned in flora and fauna lore, can fish, has made a living hunting in his youth, and he is smart enough to know that while he cannot Track others, humanoid monsters generally ... can ... track pretty well.
The character is no Ranger, but he appreciates the Ranger as a very capable being, and a potentially deadly foe.
The character must stay ... here ... in the glade, or in the immediate vicinity of the glade.
He cannot attempt to travel in search of a village.
He cannot attempt to travel in search of a road.
There is NO possibility of an adventuring party or the occasional traveller running into him (or vice versa) by accident or chance.
There is a very GOOD possibility of humanoids, monsters of various sorts, and perhaps even fey creatures of the woodlands coming to this place, and an even better chance they will be hostile.
The character must stay here for 2 years.
The character must survive here for those 2 years.
How can the character survive?
How could he survive?
Is it even theoretically possible for him to survive?
- - -
The character is a 1st level wizard.
He has on his person a heavy weather travelling cloak, a good tunic and breeches, and high soft boots.
He has a sword, bow, 12 arrows, a knife, a hand axe, steel/flint/tinder, several flasks of oil, rope, a backpack to put all this in, and a waterskin.
He has 2 weeks of iron rations, at the start.
In his spellbook he has the spells: Detect Magic, Magic Missile, Read Magic, and Sleep.
The situation in which this character is having to deal with is this:
He is stuck in an open glade Somewhere in Faerun.
This Somewhere is in the north temperate part of the continent, and at the start it is High Summer
The temperatures are warm to hot, for now ... come winter, it will be quite cold (as, say, Michigan, Wisconsin, Minnesota, and New England are cold in the winter.)
There are frequent summer storms; come winter, there will be heavy snow.
There are woodlands all around, game is abudant, and in addition there are herbs and berries and other such edible things as you would find in a forest setting.
There is a small stream nearby with fresh water.
The character is reasonably knowledgable in outdoor survival, learned in flora and fauna lore, can fish, has made a living hunting in his youth, and he is smart enough to know that while he cannot Track others, humanoid monsters generally ... can ... track pretty well.
The character is no Ranger, but he appreciates the Ranger as a very capable being, and a potentially deadly foe.
The character must stay ... here ... in the glade, or in the immediate vicinity of the glade.
He cannot attempt to travel in search of a village.
He cannot attempt to travel in search of a road.
There is NO possibility of an adventuring party or the occasional traveller running into him (or vice versa) by accident or chance.
There is a very GOOD possibility of humanoids, monsters of various sorts, and perhaps even fey creatures of the woodlands coming to this place, and an even better chance they will be hostile.
The character must stay here for 2 years.
The character must survive here for those 2 years.
How can the character survive?
Last edited: