[RERECRUITING] Clockwork, Steam & Sorcery

Okay, I've pretty much finished off the first day, but I'll give Argent and Uriel a chance to get in the last word (if they want to say something to the captain, the guardsmen, each other, etc) and then I'll start a new thread for the next day, which will allow our three new players to get started.

Sound good? Any questions, comments or requests?
 

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Okay, the next day starts here.

Now everyone has been introduced and can begin posting. You can take this time to start a dialogue between one another (those of you in the same place, that is). Several things to take care of:

1) I will be going on vacation from Saturday 26th to August 8th. I'm not sure if I'll have any access to the web during this time, so I'll try to get it to a point where you'll all be together so that you can talk. Just be warned that this game will probably not see any action for a while.

2) Forge and Froud have earned a flat 600 xp for the previous day. Forge can use it to buy scrolls, and I'm thinking I'll let Froud also use xp to build gadgets that'll function somewhat similar to scrolls. Maybe with a modified price because they'll be better than a one-shot. What do you think?

3) Speaking of experience, is anyone thinking of multiclassing?

4) I've also always been kinda unhappy with the specialist rules for wizards and I've been thinking of modifying it so that they can spontaneously cast a spell that fits their school, maybe three times a day or something. For example, an abjurer could cast a spell that protects her from all physical damage for one round. This makes a specialist more than just a guy who has an extra spell slot. Of course, this also means that wizards get a bit more flexibility and thus power. What does everyone think of this? It's just an idle thought right now, but I would try to hammer out something better if there's any interest.

Ok, that's all for now.
 

loxmyth said:
3) Speaking of experience, is anyone thinking of multiclassing?

4) I've also always been kinda unhappy with the specialist rules for wizards and I've been thinking of modifying it so that they can spontaneously cast a spell that fits their school, maybe three times a day or something. For example, an abjurer could cast a spell that protects her from all physical damage for one round. This makes a specialist more than just a guy who has an extra spell slot. Of course, this also means that wizards get a bit more flexibility and thus power. What does everyone think of this? It's just an idle thought right now, but I would try to hammer out something better if there's any interest.

Not thinking of multiclassing.

The spellcasting idea is interesting . . . I would not object, obviously, but it might be very powerful. How would you do it? As a cleric, with replacing a prepared spell with a school spell?

Edit because I'm an idiot. :)
 
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As posted elsewhere, I'll be on vacation for the next two weeks. Feel free to interact and ad-lib until I return.

For the mechanic of specialization, I was thinking that you could prepare your specialist slot as either a general, less useful ability that could be used x number of times a day or as a spell. But I am still thinking about it, because that may be unbalanced anyhow.

Sorry that I haven't moved the story ahead yet, but I've been quite busy with last minute preparations.
 

I don't know the mechanics well enough to really propose a solution, but the specialist idea does seem a little strong. Perhaps it should be scaled by level? Perhaps the first-level (and maybe second and third as well) would not have the ability? I don't know. The specialist does gain some things in exchange for the restriction(s), and I never really found the banned schools idea that harmful. Eh, like I said, I don't have a firm grasp of the mechanics, so I am likely just spouting randomness.

Hope you have a lovely vacation!
 

Hello!

As mentioned before, I'm back from vacation. I did indeed intend to move the game forward a bit, but got sidetracked. Good job on the interaction and improvisation you've done in my absence!

I will gather my thoughts and move the game forward tomorrow.
 

Hi guys!

Sorry I haven't been as active as I've wanted to, but work's been a bit busy of late. I intend to update the game later today, however. Thanks for being patient.
 

Sorry for the silence...

All,

Sorry for the prolonged absence from this side, but RL has managed to throw me a real humdinger here of late. I'm not gonna bore you all with the details, but the long and short of it was that I had to move out of my new apartment just after getting settled in, and then Isabel hit and things really got messy from her.

If the group doesn't mind, I'd like to keep trucking with you all, but if I've been gone too long, I understand that also.

Peace all...

Badger
 

I don't have a problem with it. RL has been kicking my butt recently too. :-\ I haven't been posting as much as I'd like to have been. Hope all is now well, for everyone!
 

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