Whizbang Dustyboots
Gnometown Hero
We're months away from Complete Champion, but I'm wondering if we'll see reserve feats that work off of divine magic (probably) that give a small dose of healing at will (I dunno ...).
Is it possible to balance something like being able to heal 1d4 hit points at will with holding a potent healing/curing spell in reserve? How about 1d6 or more? What about curing poison or disease?
Arcane reserve feats can be likened to having an inexhaustible supply of throwing stars in many cases, but there's not really something comparable for healers, unless I'm missing something.
Any ideas if this can be made to work? (If you're against the idea of reserve feats in general, leave it. The resource management rant is an older thread you can bump up.)
Is it possible to balance something like being able to heal 1d4 hit points at will with holding a potent healing/curing spell in reserve? How about 1d6 or more? What about curing poison or disease?
Arcane reserve feats can be likened to having an inexhaustible supply of throwing stars in many cases, but there's not really something comparable for healers, unless I'm missing something.
Any ideas if this can be made to work? (If you're against the idea of reserve feats in general, leave it. The resource management rant is an older thread you can bump up.)