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Reserve feats from the complete mage

Nifft said:
The equivalent would be a [Unreserved] feat which gave a Warlock a 1/day high-level spell-like ability, but if he used it, he'd reduce his Eldritch Blast by -1d6 (or similar).

That can be emulated with the feat "sudden empower spell-like ability"
 

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TYPO5478 said:
Wait... what?

They have a class ability that allows them to create magic items with Use Magic Device checks to emulate the appropriate spells. Of course, they still have to take item creation feats out of their limited feat supply.
 

I think these feats mixed with a Dusk Blade would rock. Touch attacks that do extra sonic damage AND the ability to deliver toouch attacks through your weapon! That is like having a free magic item.
 

Wolfwood2 said:
They have a class ability that allows them to create magic items with Use Magic Device checks to emulate the appropriate spells. Of course, they still have to take item creation feats out of their limited feat supply.
Huh. :\

I guess I haven't looked closely enough at that class.
 

Henry said:
Actually, THAT I like. :) Mostly because the warlock who gains too many of those gains the risk of reducing his capabilities to nil.

Take a look here... he can reduce his ability even with just one of them! ;)

Cheers, -- N
 

Stormborn said:
I am playing a Battle Sorcerer (currently 7th level) and he has Acid Splatter. Its not a spectacular feat, the range makes hurts its usefulness as does the need to always take acid spells to boost it, but it is a decent one especially given that he gets fewer spells per day than a standard sorcerer. The bonus to caster level helps, and being able to do something when he starts getting low on spells is useful, but for the most part the only time I think it has unbalanced a combat was against a troll. I do think it retains its usefulness at higher levels becuase as a ranged touch attack it makes hitting those high AC/low Dex opponents easier.

Overall I am in favor of the "I can do something special every round" philosophy of game design and would like to see options for every class.

Actually read the reserve feats closer. A wizard has to take and memorize a spell for the reserve feats to work, but a sorcerer only needs to have an open slot and a spell of the appropriate type that could fill the slot. SO if you have a 0 level acid spell and a 6th elvel open slot, (uncast) you could dod 6d6 damage.
 

EyeontheMountain said:
Actually read the reserve feats closer. A wizard has to take and memorize a spell for the reserve feats to work, but a sorcerer only needs to have an open slot and a spell of the appropriate type that could fill the slot. SO if you have a 0 level acid spell and a 6th elvel open slot, (uncast) you could dod 6d6 damage.

I don't belive that's correct.

To get 6d6 damage out of Acidic Splatter you have to be capable of casting a 6th level spell with the [Acid] descriptor.

Using a 6th level slot to cast a 0th level spell is not quite the same thing.

You *could* make a similar argument for a sorcerer with Heighten Spell, but even that is a little ambiguous.
 

Pyrex said:
I don't belive that's correct.

To get 6d6 damage out of Acidic Splatter you have to be capable of casting a 6th level spell with the [Acid] descriptor.

Using a 6th level slot to cast a 0th level spell is not quite the same thing.

You *could* make a similar argument for a sorcerer with Heighten Spell, but even that is a little ambiguous.

Well, yes, if he had heighten Spell, and the abiliy to apply meta feats as a free action (like the PHB2 variant), it's the DM's call. I'd personally allow it in that case, as there's no logical reason why he can't just say "I effectively have a 6th level acid spell ready to cast." Like I said, I took energy sub. (acid) for this purpose. My character actually doesn't know a single acid spell, it's turning into one of his gimmicks. To add on to what I said before in praise of Acidic Splatter, it has great out-of combat uses, too. I regularly use it to melt locks (originally the DM's idea, please don't get mad at me if you don't think using it like that is ok); also I'm really tempted to buy or build a clay golem, what with the infinite healing and all. Of course, there's a golem for each elemental type for that purpose...

As far as taking a warlock's thunder away, the gestalt sorceror/warlock in the party took the invocation that makes his eldritch blast acid, and even if I have an acid (ie, any energy spell) spell at my highest spell level, he'll always do 2-3 d6 more damage than me, and from much farther away, thanks to eldritch spear. And having an energy spell at every level is hard for a sorc when your main schtick is battlefield control and "de-buffing." Just to provide a counter point. :)
 

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