Resident Evil d20

Dykstrav

Adventurer
I once ran a short Resident Evil campaign using the d20 Modern rules (based on the first and second video games, NOT the movies). It was essentially a modern dungeon crawl of people trying to investigate Umbrella immediately before RE2 and their escape from Raccoon City.

Has anyone else ever run a d20 Modern game set in Resident Evil? Does anyone know of any web resources for such a game?
 

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I am actually in the process of working on something that emulates games like resident evil, I lovingly call it Run, Bleed and Scream. It is only marginally d20 based though. Mark Huffman who is an incredible artist has actually illustrated for me several power-up items that I can hand to the players as their characters find them in the setting.
 


There is a very, very long thread on the WotC d20 Modern forums devoted to RE d20. Lots of stats for monsters from the entire series as well as options for new autofire rules, guns, backgrounds, advanced classes, etc. That might help.
 

There's a PDF floating about the net called "The Umbrella Files." It's based on Call of Cthulhu d20, but could easily be ported to Modern as well.
 

There's a French d20 Resident Evil PDF floating around as well. I love being able to read French. There's actually a few cool (and free) Modern and Spycraft adventures in French floating around.
 

Dykstrav said:
I once ran a short Resident Evil campaign using the d20 Modern rules (based on the first and second video games, NOT the movies). It was essentially a modern dungeon crawl of people trying to investigate Umbrella immediately before RE2 and their escape from Raccoon City.

Has anyone else ever run a d20 Modern game set in Resident Evil? Does anyone know of any web resources for such a game?
I did not, but I'd love to run/play such a game! I'm sure the game mechanics would fit the tone of Resident Evil nicely. And the action-packed, adrenaline, guns and horror-stuffed modern campaign is really something that would be a hell of lot of fun for me! :D

Any link to that French PDF you're talking about, Psi?
 

Might not be as much fun as you'd think, Odhanan. ;)

For one thing the big draw of RE for me was how it was like an updated Night of the Living Dead (quite possibly one of the most underrated films ever). Normal people, albeit competent people, in a zombie outbreak. Good stuff.

The first group were 4th-level characters in Raccoon City. The game started with the press release about the scandal in the STARS. This happened the day after the events of RE. For these first few sessions, it was pure roleplaying/corporate espionage/investigation. Critters had been sighted around town and the characters were trying to piece it together. They fought a strange diseased critter in the Cedar district and (surprise surprise) the press covered it up. Umbrella security was stepped up and the characters were snooping around the Umbrella offices in town. Monsters kept appearing, and things kept deteriorating until communications were cut off and the town was quarantined. Then they had to escape.

The escape was the great part. Fighting through hordes of zombies while trying to elude a team of Umbrella mercenaries sent to destroy their evidence. They ran out of ammo alot (like in the games, ammo was scarce and you had to conserve), but the solutions the players came up to the problems were great.

The writeups I have for the established RE characters were kinda on the low-powered side by most people's estimation. Rebecca Chambers was 2nd-level, Chris Redfield and Jill Valentine were 5th, and the venerable Barry Burton was 7th. If you're interested I'll try to find my notes and post them here.
 

Absolutely, Dykstrav. I'd be really interested in reading your notes of adaptation. The overview you posted here watered my mouth, I should say. ;)
 


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