Klaus
First Post
Let me tell about this PC: he's a Valenar elf from the world of Eberron. Like all Valenar, he strives to emulate his ancestors, "channeling" them through his actions. But he's a Keeper of the Past (a "priest" of this tradition), so he can project ancestor spirits outside his body. With enough effort, he can call forth a horde of dual-scimitar-wielding elves to tear down his foes and help his allies.In recent threads we've seen arguments about social obligation, character effectiveness and, dare I say it, refluffing.
All of these gave me the idea for this thread. Part of the reasoning being that if a player wants to play a low-intelligence, but high strength wizard, for instance, they could instead play a strength-based sorcerer, reskinned to be a bookworm. That way they can play an effective character and contribute success to the group, whilst still fulfilling the player's roleplaying desires.
An example I'm reminded of was in a group new to 4e. They were... very resistant to 4e's style. The ranger player, for instance, refused to scout ahead because "that's what rogues do, I don't care if my Perception is twice his, I'm a ranger!" Now, he could've easily played a twin-weapon barbarian or fighter, reskinned to have more of a ranger feel to it, and he probably would've been happy. It was simply that in his mind, rangers did 'X', no matter what the system or stats in front of him said.
So basically, I'd like to hear about your creative reskinning of class fluff. Keeping all the mechanics the same, but changing their description to give the class a completely different style.
Crunch-wise, he's a deva panther shaman.
