jasin
Explorer
One of the things I disliked in 4E at first was a significant disconnect between the flavour and the mechanics. Many more elements went the way of hit points and stopped representing any one specific element of the game world, and started being primarily game pieces, with descriptions to be devised to fit taste and situation.
Now I'm thinking this can be leveraged in interesting ways. Is there any reason why you shouldn't let players describe anything in any way they want, as long as it fits the game, and doesn't affect the mechanics?
The core books (not sure whether it's in PHB or DMG) suggest this when they talk about swashbuckling games (where you might describe the paladin's plate armour as just a breastplate) or wuxia games (where pretty much everyone describes anything in whatever manner they like).
I've seen many threads about reskinning monsters like that, but does anybody do something like this with PCs?
For example, I have an eladrin warlord who uses a sword and a light shield, and has the wizard multiclass feat. Eventually, I might want a staff, but for now I can neither afford one nor do I really need it (I have only a single arcane encounter power). But is here any reason not do describe my warlord as walking around with a sword in one hand, and a staff in the other, and uses the staff to parry, for +1 to AC and Ref?
Or you could have a dwarf rogue that sneak attacks people with a hammer, as long as that hammer is a superior +3/1d8 weapon which doesn't work with hammer feats or powers, but works with light blade feats and powers (i.e. it's a rapier).
Or, in a Rokugan game, you could have a Soshi ninja-shugenja who throws 1d10 shuriken that target Ref and disappears when he kills (fey pact warlock shooting people with your run of the mill eldritch blast).
Do you have any interesting ideas for alternate descriptions, or situations where you've used them, or situations where they might have caused problems (like when the dwarf rogue finds a shiny new magic hammer... but can't use it, because it's an actual hammer)?
Now I'm thinking this can be leveraged in interesting ways. Is there any reason why you shouldn't let players describe anything in any way they want, as long as it fits the game, and doesn't affect the mechanics?
The core books (not sure whether it's in PHB or DMG) suggest this when they talk about swashbuckling games (where you might describe the paladin's plate armour as just a breastplate) or wuxia games (where pretty much everyone describes anything in whatever manner they like).
I've seen many threads about reskinning monsters like that, but does anybody do something like this with PCs?
For example, I have an eladrin warlord who uses a sword and a light shield, and has the wizard multiclass feat. Eventually, I might want a staff, but for now I can neither afford one nor do I really need it (I have only a single arcane encounter power). But is here any reason not do describe my warlord as walking around with a sword in one hand, and a staff in the other, and uses the staff to parry, for +1 to AC and Ref?
Or you could have a dwarf rogue that sneak attacks people with a hammer, as long as that hammer is a superior +3/1d8 weapon which doesn't work with hammer feats or powers, but works with light blade feats and powers (i.e. it's a rapier).
Or, in a Rokugan game, you could have a Soshi ninja-shugenja who throws 1d10 shuriken that target Ref and disappears when he kills (fey pact warlock shooting people with your run of the mill eldritch blast).
Do you have any interesting ideas for alternate descriptions, or situations where you've used them, or situations where they might have caused problems (like when the dwarf rogue finds a shiny new magic hammer... but can't use it, because it's an actual hammer)?