Yaarel
He Mage
Resting Variant
The goal of the following Resting Variant is:
• to maintain better balance between those classes that depend on long rest and those classes that dont
• to allow rests to be more flexible for various adventures that have different combat frequencies.
Officially, balance between classes assumes 6 to 8 encounter per long rest.
At the same time, there is roughly 15 encounters until reaching the next level.
In other words:
Balanced gaming has about TWO LONG RESTS PER LEVEL.
Therefore:
ALL RESTS are short rests.
However, twice per level, a player can decide if they want a rest to count as a long rest. But once a player uses up both long rests, the player is stuck with short rests until leveling.
Because all rests are short rests, it doesnt matter how long a rest is.
A rest might be an hour. A rest might be eight hours. Some DMs might want a rest to be a 15-minute breather. Some DMs might have a rest be a week of downtime. It doenst matter. Whatever resting timespan makes sense in the adventure narrative, is the one that is right. In a situation where characters are going door-to-door, encounters will be one after the other, rests will be shorter, and they will advance to the next level quicker. In a situation where characters are at sea, encounters will be more spaced out, rests can be longer, and they will take longer to advance to the next level.
Thus, choosing only two rests per level, both balances classes and allows rests to make more sense according a particular adventure story.
Roughly 15 medium-difficulty encounters per level
The goal of the following Resting Variant is:
• to maintain better balance between those classes that depend on long rest and those classes that dont
• to allow rests to be more flexible for various adventures that have different combat frequencies.
Officially, balance between classes assumes 6 to 8 encounter per long rest.
At the same time, there is roughly 15 encounters until reaching the next level.
In other words:
Balanced gaming has about TWO LONG RESTS PER LEVEL.
Therefore:
ALL RESTS are short rests.
However, twice per level, a player can decide if they want a rest to count as a long rest. But once a player uses up both long rests, the player is stuck with short rests until leveling.
Because all rests are short rests, it doesnt matter how long a rest is.
A rest might be an hour. A rest might be eight hours. Some DMs might want a rest to be a 15-minute breather. Some DMs might have a rest be a week of downtime. It doenst matter. Whatever resting timespan makes sense in the adventure narrative, is the one that is right. In a situation where characters are going door-to-door, encounters will be one after the other, rests will be shorter, and they will advance to the next level quicker. In a situation where characters are at sea, encounters will be more spaced out, rests can be longer, and they will take longer to advance to the next level.
Thus, choosing only two rests per level, both balances classes and allows rests to make more sense according a particular adventure story.
Roughly 15 medium-difficulty encounters per level