Shin Okada
Explorer
i have some questions about some of the other spells mentioned, but i will do my homework before i ask. Aside from the draconomicon, where are the basic flight rules? The mm?
dmg
i have some questions about some of the other spells mentioned, but i will do my homework before i ask. Aside from the draconomicon, where are the basic flight rules? The mm?
Opening Post(er), i.e. you(r first post that started this thread).What is an OP?
That doesn't necessarily prohibit hopping. The dragon can turn no more than 45 degrees per 5' move -- so a shallower climb/descend would still fit, as would something like:For what you describe...other than for perfect maneuverability, each space of ascension costs twice the movement (10 ft of movement to go 5 ft up). Descending also gives double the normal rate of movement (10 ft down for 5 ft of movement). This is due to gravity, unless you're on a plane with different gravity. Now, if it has a bad fly maneuverability, it needs to follow the table restrictions. Note below average, you can only make single turns of 45 degrees, and needs 5-10 ft of movement before each turn.
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So far this thread has been everything I'd hoped for.
What is an OP?
The dragon is 'hopping' from place to place. During combat, it is specifically mentioned that it hops from place to place, and never very far. I assume this hold true for when it retreats: it takes off in a direction at it's max movement and lands. Since we haven't had an encounter where we've casted fly + haste, I can't tell you how many times it double moves back. It retreats from whence it came, so I will grant the DM at least one double move without worrying about impaired vision (if it hasn't moved around too much this combat). Impaired vision is still a very good point and one worthy of consideration whenever we're in combat.
As to the dragon's fly mobility, I was not aware they required a running start. This makes casting a wall much more useful. Is there a specific design you would recommend? I think the wall needs to be at least 10 feet high so a huge dragon doesn't just 'step' over it, no?
I have some questions about some of the other spells mentioned, but I will do my homework before I ask. Aside from the Draconomicon, where are the basic flight rules? The MM?
I think the fly movement is probably being handled incorrectly, but I don't think it's the reason the dragon has gotten away or been so tough. I am more concerned with the dragon double moving through unfamiliar terrain / darkness than whether the fly movement is being abused. I think it is quite clear that the wall of stone/force/ice/blade barrier are the way to go. There's no doubt in my mind that those will help tremendously. We have to be able to corner it and that's what these spells will do for us.
My thanks to everyone for all the input. I think I now have a good handle on how the combat should flow. Thanks for answering the OP question too.