BiggusGeekus
That's Latin for "cool"
We had our first d20 Modern game last Friday. We set it in an alternate Washington, DC. DC because we all live there, alternate because I don't want do deal with statements like: "The bad guy can't escape down U street because there's construction there".
Some notes:
* Deadly system. You really have to throw small things at the players. Even more so than in D&D.
* One of the players had a bit of a rough time getting used to the fact that he had an appartment. He's only played D&D and he's used to a game where you carry everything on you in a giant backpack.
* Things seem a little more "real". It's hard to explain. But there are things that come up when describing a scene that never come up while playing D&D.
Some notes:
* Deadly system. You really have to throw small things at the players. Even more so than in D&D.
* One of the players had a bit of a rough time getting used to the fact that he had an appartment. He's only played D&D and he's used to a game where you carry everything on you in a giant backpack.
* Things seem a little more "real". It's hard to explain. But there are things that come up when describing a scene that never come up while playing D&D.