[u]Level Giant Modifiers Natural Weapons[/u]
10 or less: Ogre +4 Str, -2 Dex, +2 Con, +2 Nat. Armor 2 slams
11-14: Hill Giant +6 Str, -2 Dex, +4 Con, +2 Nat. Armor 2 slams
15 or more: Stone Giant +8 Str, +2 Dex, +4 Con, +2 Nat. Armor 2 slams
Weapon Damage at Large Size
Example Weapon Large Damage
Shuriken 1d3
Gauntlet 1d4
Dagger 1d6
Shortspear 1d8
Falchion 2d6
Longsword 2d6
Bastard Sword 2d8
Greataxe 3d6
Greatsword 3d6
Level Size AC/ Hide Grapple Space/ Str Dex Height Weight Flight
[u] Attack Mod. Mod. Reach Speed[/u]
10- Small +1 +4 -4 5 ft./5 ft. -4 +4 2½ ft. 30 lb. 60 ft. (Good)
11 Tiny +2 +8 -8 2½ ft./0 ft. -8 +6 18 in. 6½ lb. 60 ft. (Good)
13 Dimin. +4 +12 -12 1 ft./0 ft. -12 +8 9 in. 13 oz. 60 ft. (Perfect)
15 Fine +8 +16 -16 ½ ft./0 ft. * +10 4½ in. 1½ oz. 60 ft. (Perfect)
* Reduce to 1
Fort Ref Will Spells Per Day
[u]Level BAB Save Save Save Special 3rd 4th 5th 6th 7th 8th 9th[/u]
1st +0 +0 +0 +2 Arcane Synergies, 3 — — — — — —
Overcome Training
2nd +1 +0 +0 +3 Intellectual 4 — — — — — —
Breakthrough
3rd +1 +1 +1 +3 5 3 — — — — —
4th +2 +1 +1 +4 Personal 6 4 — — — — —
Breakthrough
5th +2 +1 +1 +4 6 5 3 — — — —
6th +3 +2 +2 +5 Intellectual 6 6 4 — — — —
Breakthrough
7th +3 +2 +2 +5 6 6 5 3 — — —
8th +4 +2 +2 +6 Personal 6 6 6 4 — — —
Breakthrough
9th +4 +3 +3 +6 6 6 6 5 3 — —
10th +5 +3 +3 +7 Intellectual 6 6 6 6 4 — —
Breakthrough
11th +5 +3 +3 +7 6 6 6 6 5 3 —
12th +6 +4 +4 +8 Personal 6 6 6 6 6 4 —
Breakthrough
13th +6 +4 +4 +8 6 6 6 6 6 5 3
Spells Known
[u]Level 3rd 4th 5th 6th 7th 8th 9th[/u]
1st 1 — — — — — —
2nd 2 — — — — — —
3rd 2 1 — — — — —
4th 3 2 — — — — —
5th 3 2 1 — — — —
6th 4 3 2 — — — —
7th 4 3 2 1 — — —
8th 5 4 3 2 — — —
9th 5 4 3 2 1 — —
10th 5 5 4 3 2 — —
11th 5 5 4 3 2 1 —
12th 5 5 5 4 3 2 —
13th 5 5 5 4 3 2 1
Level + Int
[u]Modifier Breakthrough Effect [/u]
1 Arcane Heritage Learn the language of your supernatural ancestor
(draconic or a planar language)
2 Magical Historian +2 bonus on Knowledge (arcana) and Knowledge (history) checks
3 Dodge Trick +1 Dodge bonus to AC
4 Expert on Dragons +10 bonus on Knowledge (arcana) checks about dragons
5 Master of Golems +10 bonus on Knowledge (arcana) checks about constructs
6 Arcane Naturalist +10 bonus on Knowledge (arcana) checks about magical beasts
7 Clever Dispeller +2 bonus on dispel checks (after applying level caps)
8 Knowledge of +2 bonus on Reflex saving throws
Avoidance
9 Anticipate Trouble +4 bonus on initiative checks
10 Theory of Tumbling Apply your Intelligence instead of your Dexterity modifier to
Tumble checks
11 Magical Knowledge Gain one non-epic metamagic or item creation feat as a bonus feat,
even if you do not meet the prerequisites
12 Evasion If you make a successful Reflex saving throw against an attack that
normally deals half damage on a successful save, you take no damage.
13 Canny Dodge Add your Intelligence bonus as a Dodge bonus to AC
Level + Int
[u]Modifier Breakthrough Effect [/u]
1 Love of Life Gain Diehard as a bonus feat
2 Great Aptitude +2 bonus on Spellcraft and Use Magic Device checks
3 Inner Focus +4 bonus to Concentration checks
4 Cast in Silence Cast one spell per day as a silent spell
5 Motionless Casting Cast one spell per day as a stilled spell
6 Conceal Spell Your Bluff check sets the DC of observers’ Spellcraft
checks to identify a spell you cast
7 True Stamina +2 bonus on Fortitude saving throws
8 Cling to Life +1 hit point per character level
9 Overwhelm +2 bonus on caster level checks against spell
Resistance resistance
10 Powerful Casting Cast one spell per day as an empowered spell
11 Optimal Casting Cast one spell per day as a maximized spell
12 Uncanny Luck +2 bonus on all saving throws
13 Cast Quickly Cast one spell per day as a quickened spell
Fort Ref Will Special Spells per Day
[u]Level BAB Save Save Save Abilities 0th 1st 2nd 3rd 4th 5th 6th 7th 8th 9th[/u]
1st +0 +2 +0 +2 Channel 1/day 3 1 — — — — — — — —
2nd +1 +3 +0 +3 Channel 2/day 4 2 — — — — — — — —
3rd +2 +3 +1 +3 4 2 1 — — — — — — —
4th +3 +4 +1 +4 5 3 2 — — — — — — —
5th +3 +4 +1 +4 Channel 3/day 5 3 2 1 — — — — — —
6th +4 +5 +2 +5 5 3 3 2 — — — — — —
7th +5 +5 +2 +5 6 4 3 2 1 — — — — —
8th +6/+1 +6 +2 +6 6 4 3 3 2 — — — — —
9th +6/+1 +6 +3 +6 6 4 4 3 2 1 — — — —
10th +7/+2 +7 +3 +7 Channel 4/day 6 4 4 3 3 2 — — — —
11th +8/+3 +7 +3 +7 6 5 4 4 3 2 1 — — —
12th +9/+4 +8 +4 +8 6 5 4 4 3 3 2 — — —
13th +9/+4 +8 +4 +8 6 5 5 4 4 3 2 1 — —
14th +10/+5 +9 +4 +9 6 5 5 4 4 3 3 2 — —
15th +11/+6/+1 +9 +5 +9 Channel 5/day 6 5 5 5 4 4 3 2 1 —
16th +12/+7/+2 +10 +5 +10 6 5 5 5 4 4 3 3 2 —
17th +12/+7/+2 +10 +5 +10 6 5 5 5 5 4 4 3 2 1
18th +13/+8/+3 +11 +6 +11 6 5 5 5 5 4 4 3 3 2
19th +14/+9/+4 +11 +6 +11 6 5 5 5 5 5 4 4 3 3
20th +15/+10/+5 +12 +6 +12 Channel 6/day 6 5 5 5 5 5 4 4 4 4
Score Modifier Bonus Spells per Day of 10th Level and Higher
[u] 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th[/u]
<30 <10 — — — — — — — — — — — — — — — —
30-31 +10 1 — — — — — — — — — — — — — — —
32-33 +11 1 1 — — — — — — — — — — — — — —
34-35 +12 1 1 1 — — — — — — — — — — — — —
36-37 +13 1 1 1 1 — — — — — — — — — — — —
38-39 +14 2 1 1 1 1 — — — — — — — — — — —
40-41 +15 2 2 1 1 1 1 — — — — — — — — — —
42-43 +16 2 2 2 1 1 1 1 — — — — — — — — —
44-45 +17 2 2 2 2 1 1 1 1 — — — — — — — —
46-47 +18 3 2 2 2 2 1 1 1 1 — — — — — — —
48-49 +19 3 3 2 2 2 2 1 1 1 1 — — — — — —
50-51 +20 3 3 3 2 2 2 2 1 1 1 1 — — — — —
52-53 +21 3 3 3 3 2 2 2 2 1 1 1 1 — — — —
54-55 +22 4 3 3 3 3 2 2 2 2 1 1 1 1 — — —
56-57 +23 4 4 3 3 3 3 2 2 2 2 1 1 1 1 — —
58-59 +24 4 4 4 3 3 3 3 2 2 2 2 1 1 1 1 —
60-61 +25 4 4 4 4 3 3 3 3 2 2 2 2 1 1 1 1
etc ...
Level Spells Per Day Bonus Feats
[u] 6th 7th 8th 9th 10th 11th 12th 13th 14th [/u]
21 5+1 4+1 4+1 4+1 1 — — — —
22 5+1 5+1 4+1 4+1 2 — — — —
23 5+1 5+1 5+1 4+1 2 — — — —
24 5+1 5+1 5+1 5+1 3 — — — —
25 5+1 5+1 5+1 5+1 3 1 — — —
26 5+1 5+1 5+1 5+1 3 2 — — —
27 5+1 5+1 5+1 5+1 4 2 — — —
28 5+1 5+1 5+1 5+1 4 3 — — —
29 5+1 5+1 5+1 5+1 4 3 1 — —
30 5+1 5+1 5+1 5+1 4 3 2 — — Bonus Feat
31 5+1 5+1 5+1 5+1 5 4 2 — —
32 5+1 5+1 5+1 5+1 5 4 3 — —
33 5+1 5+1 5+1 5+1 5 4 3 1 —
34 5+1 5+1 5+1 5+1 5 4 3 2 —
35 5+1 5+1 5+1 5+1 5 5 4 2 —
46 5+1 5+1 5+1 5+1 5 5 4 3 —
37 5+1 5+1 5+1 5+1 5 5 4 3 1
38 5+1 5+1 5+1 5+1 5 5 4 3 2
39 5+1 5+1 5+1 5+1 5 5 5 4 2
40 5+1 5+1 5+1 5+1 5 5 5 4 3 Bonus Feat
etc ...
Level Spells Per Day Bonus Feats
[u] 6th 7th 8th 9th 10th 11th 12th 13th 14th [/u]
21 5 4 4 4 1 — — — —
22 5 5 4 4 2 — — — —
23 5 5 5 4 2 — — — —
24 5 5 5 5 3 — — — —
25 5 5 5 5 3 1 — — —
26 5 5 5 5 3 2 — — —
27 5 5 5 5 4 2 — — —
28 5 5 5 5 4 3 — — —
29 5 5 5 5 4 3 1 — —
30 5 5 5 5 4 3 2 — —
31 5 5 5 5 5 4 2 — —
32 5 5 5 5 5 4 3 — — Bonus Feat
33 5 5 5 5 5 4 3 1 —
34 5 5 5 5 5 4 3 2 —
35 5 5 5 5 5 5 4 2 —
46 5 5 5 5 5 5 4 3 —
37 5 5 5 5 5 5 4 3 1
38 5 5 5 5 5 5 4 3 2
39 5 5 5 5 5 5 5 4 2
40 5 5 5 5 5 5 5 4 3
etc ...
Level Spells Per Day Bonus Feats
[u] 10th 11th 12th 13th 14th [/u]
21 1* — — — —
22 3 — — — —
23 4 — — — —
24 5 — — — —
25 6 1* — — —
26 6 3 — — —
27 6 4 — — —
28 6 5 — — —
29 6 6 1* — —
30 6 6 3 — — Bonus Feat
31 6 6 4 — —
32 6 6 5 — —
33 6 6 6 1* —
34 6 6 6 3 —
35 6 6 6 4 —
46 6 6 6 5 —
37 6 6 6 6 1*
38 6 6 6 6 3
39 6 6 6 6 4
40 6 6 6 6 5 Bonus Feat
etc ...
* The sorcerer knows no spells of this level.
Level Spells Known
[u] 10th 11th 12th 13th 14th[/u]
21 0 — — — —
22 1 — — — —
23 2 — — — —
24 2 — — — —
25 3 0 — — —
26 3 1 — — —
27 3 2 — — —
28 3 2 — — —
29 3 3 0 — —
30 3 3 1 — —
31 3 3 2 — —
32 3 3 2 — —
33 3 3 3 0 —
34 3 3 3 1 —
35 3 3 3 2 —
46 3 3 3 2 —
37 3 3 3 3 0
38 3 3 3 3 1
39 3 3 3 3 2
40 3 3 3 3 2
etc...
Level Spells Per Day Bonus Feats
[u] 10th 11th 12th 13th 14th [/u]
21 1 — — — —
22 2 — — — —
23 2 — — — —
24 3 — — — —
25 3 1 — — —
26 3 2 — — —
27 4 2 — — —
28 4 3 — — —
29 4 3 1 — —
30 4 3 2 — — Bonus Feat
31 4 4 2 — —
32 4 4 3 — —
33 4 4 3 1 —
34 4 4 3 2 —
35 4 4 4 2 —
46 4 4 4 3 —
37 4 4 4 3 1
38 4 4 4 3 2
39 4 4 4 4 2
40 4 4 4 4 3 Bonus Feat
etc ...

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.