Retainers, henchmen, hirelings and redshirts?

minions

Minions are the answer. They can be astonishingly compelling.

My DM charged us with defending a bunker. Our in-game liege assigned us 10 soldiers to help with the defense. We organized our guys at various defensive positions, and soon enough on come the hobgoblins.

I gotta say, it was dramatic when a hobgob swung at one of our men and he went down with a single hit. It was then that we realized our soldiers were minions.

The hobgoblins cut through those guys. Bam, bam, bam, and half our troops were dead. We eventually won, with no PC deaths but only two surviving soldiers. We were doing okay but then got hit by an AOE that wiped out five guys at once.

Even though no one in the party died the battle still seemed like a costly ordeal. Friendly minions/red shirts are a *terrific* way to add gravity to a battle.
 

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Perhaps you could measure wealth for nation building in a currency compose purely of other people's desire to build things for you. I suppose at that point you'd make your way over to the house rules forums.

I used 3e leadership as a measure of a persons ‘Influence points’ ie the number of NPCs that a PC can rely upon to provide support. The cohort is the highest level NPC ally in the community, not a second adventuring character but maybe an uncle who is also a blacksmith and will repair the PCs gear for free.

I did have rules about how influence could be assigned to Labour and used as a resource to harvest crops, build structures or even respond to ‘Faction events’
 


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