I think the big problem is saves.
Having saves for all stats is a great idea. It just wasn't carried out well. Even having major and minor saves is fine. The problem is that intelligence and charisma saves are far too rare.
Dex - major save, initiative, AC (great design to have heavy armour ignore dex though)
Con - major save, hit points (makes this needed for everyone)
Wis - major save, perception (at least in a party this is not as needed)
In contrast Str, Int and Cha are all minor saves and don't have big passive benefits.
I like the effort but I think the execution is a little lacking.
I don't really think that's a good enough reason to not iterate on the concepts. Besides, these are mostly additions rather than replacements. (i.e. saying someone has an 18 charisma would still apply)
I don't really think that's a good enough reason to not iterate on the concepts. Besides, these are mostly additions rather than replacements. (i.e. saying someone has an 18 charisma would still apply)
One could almost argue that changing the order from SIWDCCh changed the game from being D&D!

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.