Quickleaf
Legend
Another thread got me thinking about an old project I began...
In the core rules, each skill is tied to an ability score. This assumes the most common circumstances, but let's face it, adventurers often get into rare and extraordinary situations. So, as a GM I encourage a PC to apply *any* situation-appropriate ability score to their skill. Here are a few examples of what this looks like...
Awareness (Search, Spot, and Listen combined)
Awareness (Str) = Searching from an awkward position that requires physical exertion in order to maintain
Awareness (Dex) = Aiming at an opponent hidden behind cover while wielding a bow (hand-eye coordination)
Awareness (Con) = Gauging another’s state of health, understanding the nature of an affliction that has you’re subject to, on watch duty for extended hours
Awareness (Int) = Understanding whispered voices, counting the number of people in a group, reading lips, consciously searching for something (a trap, footprint, etc)
Awareness (Wis) = Noticing someone hidden, watch duty
Awareness (Cha) = Getting in touch with a contact who is a spy or otherwise has access to privileged information that you want
Stealth (Hide and Move Silently combined)
Stealth (Str) = Sneaking while dragging a heavy body across the floor
Stealth (Dex) = Sneaking above the guards by rooftop
Stealth (Con) = Sneaking up on someone in the midst of a poison gas cloud
Stealth (Int) = Determining if you know about a particular hiding spot, attempting to sneak in a particularly cunning way
Stealth (Wis) = Choosing the right person in a crowd to sneak up upon
Stealth (Cha) = Getting in touch with a contact who can smuggle you out of the city in the back of his wagon
Survival
Survival (Str) = Pulling yourself out of quicksand
Survival (Dex) = Navigate your way through a bog or other difficult terrain
Survival (Con) = Persevere through a storm, move overland while foraging and hunting, enduring harsh environments
Survival (Int) = knowledge of various shelters, terrain hazards, identifying tracks
Survival (Wis) = Find safe food and water sources in the wild, keep from getting lost, predicting the weather
Survival (Cha) = Getting in touch with a contact who is a tracker, helping allies to survive a difficult environment through force of personality
In the core rules, each skill is tied to an ability score. This assumes the most common circumstances, but let's face it, adventurers often get into rare and extraordinary situations. So, as a GM I encourage a PC to apply *any* situation-appropriate ability score to their skill. Here are a few examples of what this looks like...
Awareness (Search, Spot, and Listen combined)
Awareness (Str) = Searching from an awkward position that requires physical exertion in order to maintain
Awareness (Dex) = Aiming at an opponent hidden behind cover while wielding a bow (hand-eye coordination)
Awareness (Con) = Gauging another’s state of health, understanding the nature of an affliction that has you’re subject to, on watch duty for extended hours
Awareness (Int) = Understanding whispered voices, counting the number of people in a group, reading lips, consciously searching for something (a trap, footprint, etc)
Awareness (Wis) = Noticing someone hidden, watch duty
Awareness (Cha) = Getting in touch with a contact who is a spy or otherwise has access to privileged information that you want
Stealth (Hide and Move Silently combined)
Stealth (Str) = Sneaking while dragging a heavy body across the floor
Stealth (Dex) = Sneaking above the guards by rooftop
Stealth (Con) = Sneaking up on someone in the midst of a poison gas cloud
Stealth (Int) = Determining if you know about a particular hiding spot, attempting to sneak in a particularly cunning way
Stealth (Wis) = Choosing the right person in a crowd to sneak up upon
Stealth (Cha) = Getting in touch with a contact who can smuggle you out of the city in the back of his wagon
Survival
Survival (Str) = Pulling yourself out of quicksand
Survival (Dex) = Navigate your way through a bog or other difficult terrain
Survival (Con) = Persevere through a storm, move overland while foraging and hunting, enduring harsh environments
Survival (Int) = knowledge of various shelters, terrain hazards, identifying tracks
Survival (Wis) = Find safe food and water sources in the wild, keep from getting lost, predicting the weather
Survival (Cha) = Getting in touch with a contact who is a tracker, helping allies to survive a difficult environment through force of personality