Two: Into the Moathouse.
(or, What Evil lurks in the hearts of men? It ain't got nothin' on these guys.)
Shortly after Pippin's funeral, the PCs meet Ahlana, a mysterious Grey-Elven Priestess from Verbobonc. Ahlana worships Boccob, God of Magic and Knowledge, and is herself multi-classed as a Mage/Priestess. Ahlana gets the ice-grill treatment for about 15 seconds, then is accepted into the group without any further ado.
Our Brave Heroes return to the moathouse, discover a second dungeon level, and fight undead and gnolls. In the process, they learn about an evil priest from the gnolls, and his mysterious 'pet'. On a third foray into the Moathouse, the PCs encounter the evil priest of Prazrael, Laereth. A bloody melee ensues, and our heroes thin the ranks of their foes with
sleep spells, but the enchantments are soon dispelled. Evil thieves begin appearing out of nowhere, backstabbing every which way, and the cause looks lost. Ahlana
silences the priest, Gnomishic
greases the floor, and as the PCs are retreating, sets their foes on fire. Ahlana screams, "This is how we punish those who dare trifle with Iuz!" hoping to confuse the Prazraelians as to who their foe really is. The PCs drag their casualties [Gnomishic (held), Esril (neg.) and Aelniir (neg.)] back the way they came.
The PCs are followed by "Sarge" and a detail of 6 men, including a sneak. A desperate melee ensues in the fens outside the moathouse, with the horribly wounded PCs unable to return the villains' missile fire. The party's best fighters are unable to fight, and the situation looks dire. The PCs duck beneath the cover provided by the fens and engage the enemy in small groups. The cause of Good prevails, no thanks to Ahlana, who proves to be a mewling coward once she runs out of spells.
The PCs take one prisoner and on the walk home hear his story: A refugee of the Greyhawk Wars, he had lived in refugee camps surviving on rats and garbage until Laereth recruited him as a mercenary. The PCs take pity on the poor fellow, and offer him a position at the inn. Isuld won't have it, so the PCs suggest he finish the work Pippin left undone on Jeru Ashstaff's old place.
The refugee-turned-mercenary spills his guts on the moathouse garrison, how the Priest of Prazrael was planning to attack the Iuzian worshippers in the Temple, his troop strength, how many thieves are left in the group, spellcasters, etc. He even describes Laereth's 'pet': A big lizard with wings & a long tail, two little horns . . . all told about 15' long. Ahlana sagely questions the fellow: "Does it ever walk backwards?" No. "Does it ever speak in unrecognizable phrases?" Never. "Does it smell like brimstone? Does it eat treasure?" No, and no. Satisfied, she pronounces to the party that it is definitely not a dragon. Good going, Ahlana.
The PCs return to the moathouse and sneak in the back way. A clever plan emerges: scratch on the door until the guards come out, then ambush them. After all, it works for that cat that hangs around the Inn, right? When this doesn't produce results, Ahlana grows impatient and leaps around the door, intending to cast a spell, only to find two spearmen, two crossbowmen and two longbowmen covering her. Good going, Ahlana.
She is shot multiple times, and slumps to the floor like a sack of meal. The party charges in, only to fight their way halfway up the corridor before the 'pet' sticks its scaly, black, reptilian head around the corner and blasts them with a cone of acid.
It's a dragon.
The acid literally destroys Aelniir's weapons and armor, leaving him defenseless, and melts a good part of the other party member's gear also, including some magic items. Prudence wins the day, and the half-naked, weaponless Crusader leads the "charge to the rear".
Fortunately for her, Ahlana is found to be still breathing when the party makes its way to safety. She is patched up, and tries to pretend that the whole thing never happened. The party tightens its collective belt, and heads back to the moathouse.
Things have been brewing for a battle royale, and on the way back to the moathouse for the fifth time, the PCs get it. The black dragon, its Prazraelian master, and all his remaining followers jump the PCs on the road in. Heydricus draws first blood, hitting the dragon with a long-range arrow shot. Not one to be outdone, the dragon dives beneath the water of the fens and pops up on the PCs' flank, blasting them with acid. A horrible no-holds-barred battle ensues, with Esril singly taking on Laereth and his henchmen, leaving the rest of the party to slug it out with a dragon.
When the smoke clears, all the villains lie dead, save for two who fled, and the lifeless corpses of Aelniir and Reysnole float on the muddy water. Esril's corpse sinks due to the huge hole in her skull, or lack thereof, crushed by a blow from Laereth's Staff of Striking. The treasure hoard of the priest is impressive, but at what price?
Illustration: "
When the smoke clears".
The party determines to have reliquary statues and shrines for their fallen members set up at Isuld's inn (the newly named Kelanen's Rest, after the Sword Saint, Isuld's patron).