A
amerigoV
Guest
Mechanics-wise this is sound. But how do you explain it in game?
PCs all suffer from ADD and can't concentrate on a single thing for longer than 20 seconds? Except that some things take a minute or 10 minutes or an hour or a day each try, so that doesn't work.
Another idea is that it turns out to be too difficult. But that doesn't explain if someone else of lesser skill tries and succeeds. Also the roll is now about figuring out the quality of the environment rather than the competency of the PC. And for some reason, we're adding a bonus due to PC competency to that roll.
Maybe PCs have low self esteem and give up at tasks easily when they don't succeed at them quickly. But then, why are they adventurers?
I know these explanations sound flip, but I seriously don't know how to explain this except, "reasons".
I would just say that knowledge and ability are not uniform in people (ie two people with +5 in a skill do not know the exact same things). Look at the person next to you that has the same qualifications (on paper) and job title. Can they to EXACTLY the same thing at the level of proficiency and in the same timeframe as you? While their might be a good number of things that one of you can do as well as the other, something that might take you 20 minutes might take them two days to figure out, and vice versa. For example in football both the Right Tackle and the Left Tackle both might be very good overall, but the Right Tackle (in the NFL/College) tends to be a better run blocker and the Left tackle a better pass blocker.
To make up a D&D example. Bob the human thief might be very good at locks, but he may never have worked on a Gnomish Lock. Wiggletoes the Gnomish Thief might just be starting out in his career but he started on Gnomish Locks. So perhaps the lock that Wiggletoes got but Bob failed has a bit of Gnome in it (cuz the Ogre stuffed a Gnome in there
