I like the scarred lands take on cursed items being made, the chaos that is magic just turns like 5% of all crafted items into cursed ones instead. Nobody wants to make a cursed item they just happen.
As far as a cool change goes, what if putting certain "curses" on items made them cheaper to craft.
Like
Clumsy -2 to dex of weilder of this weapon (-8,000) GP cost.
Weak Resistance -4 to saves vs poison when this item is equiped (-6,000) GP cost.
Shatter Effect when this weapon scores a critical hit the blade shatters and becomes useless for 3 rounds as the blade magicaly reforms. (-12,000) GP cost.
ect...
Things like these make what I call cool cursed items, especialy when it lets you make much more powerful items then you normaly could for your level. Thats why cursed items are made because the 7th level wizard really wants to make a +5 sword but needs to compensate the high cost and level requirments with cursed effects.
As far as a cool change goes, what if putting certain "curses" on items made them cheaper to craft.
Like
Clumsy -2 to dex of weilder of this weapon (-8,000) GP cost.
Weak Resistance -4 to saves vs poison when this item is equiped (-6,000) GP cost.
Shatter Effect when this weapon scores a critical hit the blade shatters and becomes useless for 3 rounds as the blade magicaly reforms. (-12,000) GP cost.
ect...
Things like these make what I call cool cursed items, especialy when it lets you make much more powerful items then you normaly could for your level. Thats why cursed items are made because the 7th level wizard really wants to make a +5 sword but needs to compensate the high cost and level requirments with cursed effects.