el-remmen
Moderator Emeritus
DandD said:How do you mean by flavor? If it's only about the background story, you can as well just give out a normal mundane item, like I said.
In the end, it's only a worthless mundane item.
A mundane item is not "cursed," so I don't see what you are getting at. Yes, you can add a cool backstory to a mundane item, but we are talking about making cursed items more interesting by their role in the story.* As for "worthless," that is what I mean by flavor - how "worthless" is defined your game.
If it becomes central to some mystery or some series of events that inform some central goal of the PCs, then it is certainly not worthless to me.
* I am using the term "story" very loosely here, b/c I think the story is whatever happens to happen in the game - not some proscribed series of events.