wedgeski said:I kind of agree that random cursed loot in a pile of treasure pretty much blows... however a '-1 sword' only sucks in exactly the same way that a '+1 sword' sucks, because they are both flavorless. "The black-sheathed blade that turned on its master and cost him his kingdom" could easily have just been a -1 sword that tipped a hit into a miss at exactly the wrong moment. It's the legends around the item that make the curse, not the mechanics.
DandD said:In D&D, the dark legends around the items become truth by the game mechanics.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.