Hussar
Legend
Primative Screwhead said:Looks like its time to agree to disagree
.. but just checking; Thieves tools, climbers kits, and other mundane equipment that grant an bonus to skills already exist in the core 4e rules.... they are in the PHB. The Burglars gloves {+1}, Rogue's gloves {+3}, and Guildmaster gloves {+5} exist in the same book. So a trained, skill focused, properly equiped Epic level Rogue can be expected to have at least 15 points spread above thier non-trained, non-equiped peer.
Oh certainly. I think that the items you list are a bad idea. They're a bit of holdover from earlier editions that made it through. IMO, unfortunately.
As Nifft says, having a single resource that tries to do two things at the same time is a very bad idea. Like it or not, 4e uses gold to give PC's more power. Either you have to decouple the gold for power mechanic, or add a new resource to spend for cool.
Actually, you could do that fairly easily. If you go with the non-magic route - standard bonuses from PHB 2 (IIRC) that means that you don't need to buy a better sword or implement to remain competitive. That decouples gold from combat balance and frees up gold for cool. That would be a pretty simple fix. Thus, you could buy castles and whatnot and not gimp your character.
Now, if all you want is a donkey, then, well, I don't think that's going to do too much damage - light horse works pretty well. After all, a donkey IS a light horse. But, if you want a whole subsystem of Gold for Cool, then simply unplug Gold for Power and use the scaling rules from PHB 2.