I am converting some old characters who have completed the Return of the Eight module. They recieved a few of the magic items from Tensor and they have worked great in 2nd ED. But now i would like some other opinions as to how these should be comverted for 3.5 Any Help would be greatly appreciated.
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Tenser's Boots of the Running Warrior
These normal-looking wolf-fur boots can be used only by a fighter, paladin or ranger. The wearer receives a movement rate MV 15 (150 yards per round, running), regardless of the wearer's encumbrance. Also, no matter how far that warrior moves during a melee round, he still has his normal number of melee attacks: For example, if a character was entitled to 2/I attacks per round, he could move sixty yards, attack one foe, move another ninety yards, then attack a second creature.
XP Value: 2,500.
I was planing to on having these to set the wearers movement rate to 40' regardless of encumbrance and allow him to still fet his full attacks regardless of movement.
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Tenser's Bow of Eagle Sight
This long or short bow grants superior long-distance vision to any warrior gripping it when aiming an arrow at a target. The bow's effective ranges (short/medium/long) are doubled, even in combination with the user's infravision or normal vision. In addition, the fighter gains a +2 bonus to hit at any range.
XP Value: 1,500.
I was planing to on having this still double the users ranges and sight and give the +2 bonus. the question with this is would it double the point blank shot range?
Any help again would be appreciated.
Thanks
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Tenser's Boots of the Running Warrior
These normal-looking wolf-fur boots can be used only by a fighter, paladin or ranger. The wearer receives a movement rate MV 15 (150 yards per round, running), regardless of the wearer's encumbrance. Also, no matter how far that warrior moves during a melee round, he still has his normal number of melee attacks: For example, if a character was entitled to 2/I attacks per round, he could move sixty yards, attack one foe, move another ninety yards, then attack a second creature.
XP Value: 2,500.
I was planing to on having these to set the wearers movement rate to 40' regardless of encumbrance and allow him to still fet his full attacks regardless of movement.
-----------------------------------------------------------------------------------
Tenser's Bow of Eagle Sight
This long or short bow grants superior long-distance vision to any warrior gripping it when aiming an arrow at a target. The bow's effective ranges (short/medium/long) are doubled, even in combination with the user's infravision or normal vision. In addition, the fighter gains a +2 bonus to hit at any range.
XP Value: 1,500.
I was planing to on having this still double the users ranges and sight and give the +2 bonus. the question with this is would it double the point blank shot range?
Any help again would be appreciated.
Thanks