Return of the Slavelords, Part 2 - "Bright City, Dark Hearts"

(Does the trail go in the same general direction? if yes, can -or could, since it´s dark now- see anything special in that direction where the bandits could hide?)
 

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[occ] sort of... you can follow it until full darkness, but you could get loss fairly easy (it is fairly cloudy tonight, although a few stars can be made out in the south[/occ]
 

(Sorry, didn´t explained properly. What I wanted to say is if we can see anything -structure, hills, anything- suitable for a bandit´s lair.

If yes and we can get there in little time, then I´d suggest go there and investigate, covered by the darkness.

If yes and it´s still far away, then I´d say we should go back a while, and look for a place to hide ourselves, then go there tomorrow.

If no, then camp here and continue tracking tomorrow.)
 

Verrick Human Rogue/Wizard

OOC: When we do camp we should definately set watches. Verrick will offer to stand the first watch.
 

[occ] No structures or hills close by...this area is fairly flat, hardened ground... with some brush and shag-like grasses. I very dismal place.

OK Verrick on first watch, if and when the party camps
[/occ]
 

Philo - Human Paladin

Philo will take one of hte watches if we camp

If we are unsure of our path, I suggest we camp for the night and rest ourselves; and continue our journey at the first light. We will serve no one by losing our way.
 

Greyhawk Mark, day and night...

OK well I think we need to set up a "standard" watch list so I don't wait for who wants what shift :) so, for tonight I will set it up as…
1st - Verrick, Philo
2nd - Geenaa, Lorien
3rd - Norbac, Defrel


Lorien finds the best place that he can on the hard plains to set up a cold camp (no fire)…
Survival 13+ 10 =23
…and the party set up their watches. The night is very cold and the wind howls down from the north across the field.

On the second watch, Geenaa and Lorien hear the sounds of howling coming from the east. Some kind of wolves, but they are fairly far off and don't seem to come any closer. In the morning, stiff and sore, the party awakens and Lorien again looks to pick up the trail…
Tracking survival roll 6 +12 =18. Second roll, 14 +12 =26
…but it is far harder to pick up here. After about and hour, he finds a faint trail, leading somewhat south and east.
Tracking survival 4 +12 =16, second roll to re-find trail 15 +12 =27.
After about and hour of slow movement, he loses the trail for a while but is able to pick it back up after another hour or two of searching. It is approaching mid-day when he starts moving the party west, and the trail is now leading back somewhat the way they came. The bandits must have cut back on themselves a few times on this rocky terrain. Only an experienced ranger would have much of a chance of following them…
Tracking for the next hour, Tracking roll 11 +12 =23, losing it again. Second roll 19 +12 =31
…he is frustrated and loses the trail again, but then he finds a track that must have hit some mud, and a some other clear signs that are almost to well hidden. Lorien leads the group out of the hardened plain and out onto the Mark.
Tracking 19 +12 =31
It is easy for him to follow the trail now, even if it is over a week old. The trail leads to the south of Phandish… and leading straight west towards the Gnarely Forest. The rest of the day, the party follows Lorien's lead as the huge forest slowly grows on the horizon. By nightfall, the trail starts to angle northwesterly.
Tracking roll 8 +12 =20, barely
By nightfall, the trail is starting to go cold, and it might be best to again camp. If it cuts into the forest, it will be almost impossible for Lorien to easily follow.

Again setting up a cold camp, the forest near by is dark and ominous. As watches are set up, those on first watch hear roars and screams of pain from the dark woods, sleep for the others is not easy. On last watch, Norbac and Defrel notices a bright light to the northeast, out on the plain. They think it might be a large fire… more then a bomb-fire, at least a home or maybe larger depending on how far away it is (they are not sure)
 

Verrick Human Rogue/Wizard

As soon as it is starting to grow light Verrick will send his hawk familiar, Rauxy, toward where the fire was sighted last night. Streching and groaning after another cold camp Verrick suggests, "unless Rauxy finds something really interesting I think we should continue to follow the trail. What do we know about the gnarley forest? It sounded pretty ominous last night."

OCC: Untrained Knowledge local check +3.
 

[occ] I am assuming you are waiting for daylihgt? If so...[/occ]

Rauxy flies off...
roll 13 +3
...he returns in about 30 minutes (now it is only empathy that you have with him yet) and he is agitated and nervous… Verrick gets the felling that something bad is happening. Going though some of the codes that they have worked out (he does have a 7 INT) he gets the idea the someone or something is attacking someone else… started the fire, that is dying down. Attackers are still around.
 

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