Dungeonosophy
Legend
I'm all for incorporating the best features from recent iterations. Yet, why not give them an old-school nomenclatorial twist?
What's wrong with "demihuman" and "humanoid"? I know they were dropped in 3e and replaced with the little used euphemisms: "common races" and "savage races", but demihuman and humanoid are D&D words. They were even featured on the cover of D&D books (Demihumans of the Realms and Complete Book of Humanoids). I suspect that those who only played a little bit of CD&D or AD&D still remember those words.
Don't worry, I'm not advocating THAC0 or Alignment Language.
Another example, why not call Themes Subclasses? That has a nice First Edition ring to it. I guess one snag would be if multiple Classes can take the same Subclass.
If the goal is to bring back lost players from earlier editions, it'd make sense to give the fresh mechanics some old-school terminology.
What's wrong with "demihuman" and "humanoid"? I know they were dropped in 3e and replaced with the little used euphemisms: "common races" and "savage races", but demihuman and humanoid are D&D words. They were even featured on the cover of D&D books (Demihumans of the Realms and Complete Book of Humanoids). I suspect that those who only played a little bit of CD&D or AD&D still remember those words.
Don't worry, I'm not advocating THAC0 or Alignment Language.
Another example, why not call Themes Subclasses? That has a nice First Edition ring to it. I guess one snag would be if multiple Classes can take the same Subclass.
If the goal is to bring back lost players from earlier editions, it'd make sense to give the fresh mechanics some old-school terminology.
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