Return to Ironstorm Mountain

-SIN- said:
Nazhkandrias - Dragon Shaman should be ok, but I'm not sure if a Kobold would work too well. There may well be an opportunity to use him, but not from the start. I'll leave it up to you. I don't know how long it may take before I could inject you into the game. As for Desert Environs - Just have it in your BG (i.e. your clan/tribe wandered further out than others)
Alright, then - I'm OK with waiting (so long as it isn't like a 2-year wait - how long are we talking anyway? First encounter or two? Five adventures? :confused: ), but there are a few things you should know about the character first.

My guy isn't the typical Kobold. He's an Earth Kobold, and LN in alignment. Having left his clan (for reasons to be detailed in background), he has no beef with dwarves, and lacks the typical sadistic Kobold mentality - in fact, his attitude towards life and battle is kind of leaning towards Dwarven in nature. As such, if the Dwarves can get past first impressions (race comes to mind), then he should fit in pretty well. But, then again, it might not be a racial issue, so put him in whenever you feel it is appropriate. Just giving you the heads up, concerning what he's all about.

Anyway, concerning stats, they'll be up tomorrow, for sure. All I can say is, prepare for a pretty impressive armor class. Personally, I love the concept - size matters not, with this guy's AC, HP, auras, and stability, he could stop a freakin' truck cold. Seriously, imagine that - 2 1/2 foot lizard dude in ridiculous armor braces himself, truck collides head on, dust clears - truck loses. He's fairly martial by any sort of definition, let alone Kobold standards. Nice synergy with the Dwarven Defender - not a ton of offense, but damn, ain't NOTHING getting through that front line.
 

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Oskas Runehammer

[sblock=Oskas Runehammer]
Name: Oskas Runehammer
Race: Dwarf
Class: Fighter 6
HD: 6d10+18; hp 78
Init: +2
Speed: 20ft
AC: 22 (+2 dex, +1 natural, +3 shield, +6 armor)
Base Attack/Grapple: +6/+1 ; +9 grapple
Attack: Dwarven Waraxe +11 (1d10+6) or heavy crossbow +8 (1d10) or dagger +9 (1d4+3)
Full Attack: Dwarven Waraxe +11/+6 (1d10+6) or heavy crossbow +8 (1d10) or dagger +9/+4 (1d4+3)
Special Attacks: Power Attack
Special Qualities: Dwarven Traits
Saves: Fort +8 Ref +3 Will +3
Abilities: Str 16 Dex 15 [13], Con 16, Int 12, Wis 13, Cha 10
Skills: Craft (stonework) 4 (+5), Intimidate 7 (+7), Spot 4 (+5) Listen 4 (+5)
Feats: Endurance, Dodge (b), Weapon Focus (dwarven waraxe)(b), Toughness, Weapon Specialization (dwarven waraxe)(b), Power Attack, Cleave (b)
Align: Lawful Good
Languages: Common, Dwarven, Undercommon
Possessions:
+1 breastplate
+1 large steel shield
+1 dwarven waraxe
Ring of sustenance
Amulet of natural armor +1
Gloves of dexterity +2
Rope, hemp
Backpack,
Tankard, tin
Pony
Saddle, riding
Pick, miner’s
Chalk (8 pcs)
Hammer
Ale, 2 gallons
Crossbow, Heavy (30 bolts)
Dagger
[/sblock]
[sblock=History]
History:
History:
When Oskas was young, he wanted to pursue his father’s line of work: stonemasonry. He liked to build walls, sculpt trellises and carve alters. He studied diligently, and like all good dwarves also spent a tour in the militia.

It was in this tour that he learned about a longer tradition among the dwarves, longer then mining and stonework, longer then forging weapons and doing battle. The tradition of the dwarven defenders, the first (and last) line of defense of halls of Ironstorm Mountain.

It was the Defenders that turned away the defenders, the defenders who guarded the king. The Defenders were the first dwarves to meet sojourners into the halls, and the last dwarves that visitors saw upon exodus. They were the champions of the Mountain, they were like living stone.

Oskas thought about those tales, he took quick to the axe and shield, just like he took quick to the hammer when working stone. When his required duty was over he stayed on, he worked and prepared himself for the day that his martial prowess would be recognized, that he would be chosen to train as a defender.

But the day never came. The refuge that his clan took had no need for the defenders; there was no king to defend. There hadn’t been for 200 years. To his personal horror he realized that with the loss of Ironstorm Mountain the tradition of the Defenders was lost as well. He couldn’t let that happen.

He approached both his parents and his commander, Tardor telling them that he wanted to journey to Ironstorm Mountain, discover what happened to the expedition. If it was successful they could return to the halls, and return to their traditions so nothing was lost.

His parents at first denied him permission, and he obeyed. His commander, however, knew the true reason that Oskas wanted to make the journey, he wanted to bring his clan back so he could join the ranks of the Defenders and protect not only his family, but his clan and their traditions.

Tardor explained this to Oskas’ parents and they relented. He was given the mission as an official task for the Runehammer Clan: Venture to Ironstorm Mountain, learn what happened to the king and report back.

Oskas was elated. He gathered his possessions and began his preparations. The night before he left he was gifted with a magical breastplate and shield, emblazed with the Runehammer Crest. His Grandfather, Oskar, a venerable dwarf who remembered the expedition, gifted the dwarf with a magical axe and ring, left over from his adventuring days.

Equipped and prepared, Oskas mounted his pony with the sun and ventured out towards Ironstorm Mountain.
[sblock=description]
Oskus stands just shy of four and half feet, clad head to toe in armor. His breastplate and shield are both engraved with the Runehammer Clan symbol: The rune for Earth on a Hammer on a Mountain. His copper colored hair is worn short, under an iron helm that leaves his face visiable and his chest length beard is woven into three braids that are joined at their ends by a copper barret. His eyes are a emerald green in color color. He carries his shield strapped to his left arm and wields his axe in his right. His boots and gloves are both made out of tough leather.
[/sblock]
[sblock=Personal Info]
Name: Oskas
Clan: Runehammer
Occupation: Stone Mason/ Clan Solider
Age: 69
Height: 4'5"
Weight: 178lbs
Handiness: Right
Eyes: Green
Hair: Copper
Favored Weapon: Dwarven Waraxe
Favorite Beverage: Dwarven Ale
[/sblock]
[sblock=Dwarven Traits]
Dwarven Traits:
+2 Con, -2 Cha
Speed 20
Darkvision 60ft
Stonecutting: +2 Search for unusual stonework, depth sense
Weapon Familiarity (urgosh, waraxe)
Stability: +4 bonus vs bull rush, trip
+2 saves vs poison
+2 saves vs spells and spell-like abilities
+1 attack vs orcs and goblinoids
+4 Dodge Bonus vs giants
+2 appraise checks related to stone or metal items
+2 craft checks related to stone or metal items
[/sblock]
 
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ok, it looks like a wizard is needed more than a warlock so wizard it is. I do have a question about taking craft feats. Will we have down time to make any items I want or will this feat be wasted do to little down time. Just trying to get a feel. Thanks.
 

Brottor Rockhammer
LG Cleric 6 (Moradin)

Brottor was born son Ingbil, son of Niklen senior council member in charge of the last expedition to retake Ironstorm. When Niklen went on the expedition he left his councilor duties to his oldest son Ingbil. After years of no news from the expedition blame divided the clan into several smaller clans. Ingblin assumed leadership of one of the smaller clans and named it the ‘Rockhammer Clan’ (very creative I know). Niklen intends to have son Brottor assume leadership of the clan someday. Brottor insists that Moradin is displeased by the clan’s lack of action by the leadership and wants nothing to do its hierarchy. He has had no small part in the commissioning of a party to find out not only what happen to the last expedition, but also what horrors have captured Ironstorm.

I know this may be a little presumptuous, if I over stepped please let me know

I will add stats and what not later
 

I'd like to throw my hat in as well, as a dwarven sorcerer. Would a gold dwarf be okay? They take a penalty to dex instead of chr. A master of controlling the ground that they live under as well as the fires that burn hotter than a dwarven forge. A relative of the King's personal advisor, he seeks to return to the place where his ancestors disappeared, find out the truth of their whereabouts and start a great nation, with great wealth at his fingertips.
 

Question for the DM:

If I have a Lesser Iron Ward Diamond augmentation crystal (Magic Item Compendium, grants DR 3/- when attached to medium or heavy armor), and I assume the Roots of the Mountain stance (grants DR 2/-, among other things), do those stack (DR 5/-) or do I just gain the higher one?
 

Scribbler - Hmmmm, I'm not too sure about an Incarnate?.... I've had a quick read - and it seems ok, but I'll have to have a proper read later. One thing that worries me is that I'm going to have to use an additional rule-set just for one person, and also that the class may cause me problems in some way or another - the fact that you can basically just pull out magic items from nothing, boost skills etc... I appreciate the effort put in, honestly, and if I can I'll squeeze you in, but please understand if I say no.

WarlockLord - I don't think a Dread Necrophiliac would fit with the group. Why not the opposite? A Paragon would be perfect. If you really, really want the DN I'll have to wait to see backgrounds & personas, even classes of the other party members, and even then I can't make any promises.

Nazhkandrias - Initially I had thought that I could introduce you into the game upon reaching Ironstorm itself, which probably would have taken a fairly long time (depending on PC actions), however I believe I can get your character acquainted fairly early on. Do you subscribe to ENW - discussing this privately would be much better.

Raylis - Two words - Love it! Definately through. Nice background & description, especially liked the 'personal details' touch. You may pass 'GO!' and collect your $200 - well, bonus XP anyway... Just how much? You'll have to wait and see...

Ancient History - Down time may be an issue for your characters. Ironstorm is a pretty remote a location and although the nearest 'safe haven' is pretty close, it's not going to have the facilities to cater your needs. I would advise not to go down the crafting route. That said, there may be other opportunities later on - If you can, PM me and we'll talk more. If not, we'll find other means to discuss this further.

Mellubb - Concept is great. You have done me no small favour. If it helps the rest of you you may well want to jump into Mullub's BG, i.e. An emissary from Clan Rockhammer recently visited your Thane (Clan leader) asking for help reclaiming ISM. Whether the Thane agreed or not is up to you, as is how or why you were (or weren't) selected...

EvolutionKB - Gold Dwarf is fine, as are any other (aside from Duergar). Hill, Mountain, Gold, Isen* (Arctic Dwarves) and Eldlorn* (Arcane Dwarves). * These can be found in Green Ronin's 'Advanced Race Codex: Dwarves', which can be bought as a PDF for $6.50 from the online store.
 
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cheshire_grin said:
Question for the DM:

If I have a Lesser Iron Ward Diamond augmentation crystal (Magic Item Compendium, grants DR 3/- when attached to medium or heavy armor), and I assume the Roots of the Mountain stance (grants DR 2/-, among other things), do those stack (DR 5/-) or do I just gain the higher one?

Although they're from different sources they are of same 'type' so they won't stack, you'd only get the Higher DR. Sorry dude.
 

-SIN- said:
Although they're from different sources they are of same 'type' so they won't stack, you'd only get the Higher DR. Sorry dude.
Oh, a quick word on damage reduction, for all of you - IF (and that's a big if) I get picked, then try not to focus too much on it. One of my auras gives everybody DR 2/magic, and that should be one of my primaries, especially against large amounts of weaker monsters (who don't typically have magic weapons or similar DR). Plus, that bonus scales with my level, getting up to 3/magic, and eventually 5/magic. All I'm saying is, don't spend 5,000 gp on a DR 1/- adamantine chain shirt, unless you want some SERIOUS insurance. DR 3/- might be worth it, but typically, your money could be spent on better things. :)
Nazhkandrias - Initially I had thought that I could introduce you into the game upon reaching Ironstorm itself, which probably would have taken a fairly long time (depending on PC actions), however I believe I can get your character acquainted fairly early on. Do you subscribe to ENW - discussing this privately would be much better.
Ummmm, I might be a noob for asking this, but what's ENW? :heh: Unless, of course, ENW means ENWorld (which would make sense), in which case no, I haven't given any money. If you need to reach me, e-mail me at Reiver_Havokborne@yahoo.com. I'd be more than happy to discuss this with you!
 
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This is turning into a pretty big group with lots of overlap, so I think I'll bow out and make room for someone with a better idea of what they'd like to play. Good luck. :)
 

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