Return to Ironstorm Mountain

Ambrus said:
This is turning into a pretty big group with lots of overlap, so I think I'll bow out and make room for someone with a better idea of what they'd like to play. Good luck.
Awww, can we keep him? :p But seriously, we'll be missing you in this game, Ambrus. Good luck to you, too.
 

log in or register to remove this ad

[sblock=Eldlorn - Arcane Dwarves]

Eldlorn Racial Traits

• +2 Intelligence, –2 Charisma: Where other dwarves are hardy, eldlorn are smart, though they share the gruff disposition of most dwarves.

• Medium: As Medium creatures, eldlorn have no special bonuses or penalties due to their size.

• Eldlorn base land speed is 20 feet. Unlike other dwarves, eldlorn base speed is reduced when wearing medium or heavy armor or when carrying a medium or heavy load, as for other creatures.

• Darkvision: Eldlorn can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and eldlorn can function just fine with no light at all.

• Low-light vision: Eldlorn see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions.

• Stonecunning: This ability grants an arcane dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even hen built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. An eldlorn who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and an eldlorn can use the Search skill to find stonework
traps as a rogue can. An arcane dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up.

• Fey: As fey, eldlorn are immune to spells and spelllike effects that specifically target humanoids, such as charm person or hold person.

• Dwarven Blood: Although they are fey, not humanoids, eldlorn breed true with dwarves. The child of an eldlorn-dwarf union is always a dwarf; because of this, the eldlorn race dwindles with each generation. For all effects related to race, eldlorn are considered dwarves.

• +2 racial bonus on Knowledge (arcana) and Knowledge (history) checks. These skills are always class skills for eldlorn characters, and arcane dwarves can make these checks untrained.

• +2 racial bonus on Craft checks that are related to stone or metal.

• Ancestral Memories (Su): Once per week, an eldlorn can contact his ancestors to seek advice on a specific course of action. This ability functions as the augury spell cast by a cleric of a level equal to the eldlorn’s Hit Die total. It is the eldlorn’s ancestors, rather than
a deity, who offer a prediction.

• Automatic Languages: Sylvan, Undercommon, sometimes Dwarven. Bonus Languages: Common, Draconic, Giant, Gnome, Goblin, Orc, and Terran.

• Favored Class: Wizard. A multiclass eldlorn’s wizard class does not count when determining whether he takes an experience point penalty for multiclassing.[/sblock]

[sblock=Isen - Arctic Dwarves]

Isen Racial Traits

• –2 Dexterity, +4 Constitution, –2 Charisma: Isen have the same detached personalities as other dwarves, but an almost preternatural endurance more than makes up for their being less agile than their dwarven kin.

• Medium: As Medium creatures, isen have no special bonuses or penalties due to their size.

• Isen base land speed is 20 feet. However, arctic dwarves can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load (unlike other creatures, whose speed is reduced in such situations).

• Darkvision: Isen can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and isen can function just fine with no light at all.

• Ice and Stonecunning: This ability grants an arctic dwarf a +2 racial bonus on Search checks to notice unusual ice or stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe surfaces, shaky ceilings, and the
like. Something that isn’t ice or stone but is disguised as such also counts as unusual ice or stonework. An arctic dwarf who merely comes within 10 feet of unusual ice or stonework can make a Search check as if he were actively searching, and an isen can use the Search skill to find ice or stonework traps as a rogue can. An arctic dwarf can also intuit depth, sensing his approximate depth underground or beneath an icebound surface as naturally as a human can sense which way is up.

• Stability: An isen gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).

• Cold Subtype: Isen are immune to all cold damage, but are vulnerable to fire, taking half again as much (+50%)damage as normal from fire, regardless of whether a saving throw is allowed, or if the save is a success or failure.

• +1 racial bonus on attack rolls against frost giants and white dragons.

• +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.

• +4 racial bonus on Survival checks made in arctic or underground environments.

• Automatic Languages: Dwarven and Common. Bonus Languages: Draconic, Giant, Terran, and Undercommon.

• Favored Class: Druid. A multiclass isen’s druid class does not count when determining whether he takes an experience point penalty for multiclassing[/sblock]
 
Last edited:

Keirgan Dorthanson

Keirgan Drothanson

History:

Keirgan was born the second son of Dorthas, a respected if not overly wealthy member of the society. Dorthas expected all his sons to go into the family business but Keirgan had other plans. Since he was young, Keirgan dreamed of wealth and glory and felt that he deserved more than what the family business could offer him. For Keirgan felt he was not meant to be a mushroom farmer. He hated the smell of bat guano, the long arduous hours of back breaking work, and the final straw, his father wanted to marry him off to the daughter of the local fertilizer producer, another horrid occupation. Not to mention the daughter had begun to resemble the bats that she spent too much time with. So Keirgan ran away. Dorthas was upset but at least he still had Kerigan’s older brother, Gordain, to take over the family business. Keirgan never talked to his family again.

After running away Keirgan fell in with and a group of adventurers. He tried to take up the sword but found he had no nack for it. He lacked the strength of the average warrior, he did not have the faith to become a priest, and while he did fancy himself a thief the possibility of spending long years in prison did not sit well with him. Finally, he found he had a nack for magic. Realizing that an education in magic was costly and he had no gold, he did the only sensible thing. Keirgan started to woo Dannika Runemaker, a female dwarf wizard over a hundred years his senior. Keirgan devoted himself to making Dannika happy for as long as it was required to get her to teach him everything he needed to know. After several years of learning everything he could, he promptly left a dear Jane letter and moved on to begin his career in magic and has been a fairly successful adventurer ever since.
 

IF YOU ARE NEW TO THIS THREAD AND ARE ABOUT TO POST - DON'T! I'M ACCEPTING NO MORE, EVEN IF PEOPLE DROP OUT!

I've got 12 prospective players. Now, how do YOU want to do this?

Option 1: The orgy - All 12 of you in a mega adventure (unless some drop out). The only problem I forsee is during combat, which, depending on post rates, may get drawnout, or those with higher initiative will pwn everything before you get chance to act - but after a few skirmishes I should be able to guage your strength better in order to compensate to make sure you all get your fair share of blood and guts!
As for delays - during combat you'll each have 24 hours to post your actions. No post - I take over your PC. If you don't post for a while, I'll just drop the character altogether. When playing a PbP game we should all bear in mind that our inactiveness spoils the game for everyone else - so if we go with this, you'll have 12 people baying for your blood!

Option 2: Teams - I could split you into 2 groups of 6, running parallel with one another, separated by a few days. This may be trickier and will almost certainly involve some cross-over between the two. Personally, I'd prefer option 1 to this.

Option 3: Pick n' Choose - I just pick a selection of you, say 6-8. The rest can either jump in when someone dies or drops out. Though from what I've read so far I'd still go for option 1.

One other thing - please can we all use 'sblocks', and respect any private messages contained within where applicable. If you want to say something private use ['sblock=PLAYER'S NAME'] (removing the '), then close it after the message with ['/sblock']. Sorry if I come across as condescending, but there is at least 1 noob among us. You can now post you own message by pressing the.... lol
 

-SIN- said:
Scribbler - Hmmmm, I'm not too sure about an Incarnate?.... I've had a quick read - and it seems ok, but I'll have to have a proper read later. One thing that worries me is that I'm going to have to use an additional rule-set just for one person, and also that the class may cause me problems in some way or another - the fact that you can basically just pull out magic items from nothing, boost skills etc... I appreciate the effort put in, honestly, and if I can I'll squeeze you in, but please understand if I say no.
I do understand, but I'd like to try to point out a few things.
Torgga can make temporary "magic items" out of nothing, but those items are pretty much the entirety of her class features.
She has poor BAB, medium armor (which is something), simple weapons, d6 HD, and 2 skill points. Then she has barely any class abilities that don't relate to how her soulmelds work: Aura of good (which is a weakness if anything; it doesn't do anything), detect evil, incarnum radiance (which is probably her only useful non-soulmeld ability, and it's not too strong), and turning into an outsider if she reaches level 20.
She does have two good saves.

And there's one thing I think you may have missed: Soulmelds have to be shaped in advance, like preparing spells. Torgga has the ability to swap one of her soulmelds as a class ability, but other than that she's stuck with her choices all day. And she can't bind the one she swaps in, which reduces the usefulness.

That said, I do understand you not wanting to learn a new system.
 

No, no, don't get me wrong - I'm not adverse to the idea, I just need time to read it. I kinda like the idea, truth be told, but I've got a lot on my plate as it is. Descriptions to write, maps to make, etc, etc. If you can e-mail or PM me the way things work (using your character as an example), your chances will be greatly increased. IF we choose 'The Orgy' (see my last post), then I'll allow it anyway as I'd have to 'bump up the beef' somewhat to make it a challenge. I haven't scuttled your ship just yet ;)
 

-SIN- said:
IF YOU ARE NEW TO THIS THREAD AND ARE ABOUT TO POST - DON'T! I'M ACCEPTING NO MORE, EVEN IF PEOPLE DROP OUT!

I've got 12 prospective players. Now, how do YOU want to do this?

Option 1: The orgy - All 12 of you in a mega adventure (unless some drop out). The only problem I forsee is during combat, which, depending on post rates, may get drawnout, or those with higher initiative will pwn everything before you get chance to act - but after a few skirmishes I should be able to guage your strength better in order to compensate to make sure you all get your fair share of blood and guts!
As for delays - during combat you'll each have 24 hours to post your actions. No post - I take over your PC. If you don't post for a while, I'll just drop the character altogether. When playing a PbP game we should all bear in mind that our inactiveness spoils the game for everyone else - so if we go with this, you'll have 12 people baying for your blood!

Option 2: Teams - I could split you into 2 groups of 6, running parallel with one another, separated by a few days. This may be trickier and will almost certainly involve some cross-over between the two. Personally, I'd prefer option 1 to this.

Option 3: Pick n' Choose - I just pick a selection of you, say 6-8. The rest can either jump in when someone dies or drops out. Though from what I've read so far I'd still go for option 1.

One other thing - please can we all use 'sblocks', and respect any private messages contained within where applicable. If you want to say something private use ['sblock=PLAYER'S NAME'] (removing the '), then close it after the message with ['/sblock']. Sorry if I come across as condescending, but there is at least 1 noob among us. You can now post you own message by pressing the.... lol

I personally would perfer option 2. It would be cool. But I understand the tremendous strain it would put you in trying to manage two seperate parties at the same time. So I am cool with either of the three.
 

-SIN- said:
[...]
Raylis - Two words - Love it! Definately through. Nice background & description, especially liked the 'personal details' touch. You may pass 'GO!' and collect your $200 - well, bonus XP anyway... Just how much? You'll have to wait and see...
[...]

Thanks :D

-SIN- said:
Option 1: The orgy - All 12 of you in a mega adventure (unless some drop out). The only problem I forsee is during combat, which, depending on post rates, may get drawnout, or those with higher initiative will pwn everything before you get chance to act - but after a few skirmishes I should be able to guage your strength better in order to compensate to make sure you all get your fair share of blood and guts!
As for delays - during combat you'll each have 24 hours to post your actions. No post - I take over your PC. If you don't post for a while, I'll just drop the character altogether. When playing a PbP game we should all bear in mind that our inactiveness spoils the game for everyone else - so if we go with this, you'll have 12 people baying for your blood!

Option 2: Teams - I could split you into 2 groups of 6, running parallel with one another, separated by a few days. This may be trickier and will almost certainly involve some cross-over between the two. Personally, I'd prefer option 1 to this.

Option 3: Pick n' Choose - I just pick a selection of you, say 6-8. The rest can either jump in when someone dies or drops out. Though from what I've read so far I'd still go for option 1.

Option 1 or 3 seem to be the best choices, but I'll be cool with whichever way you want to go

...

Wow, 12 Dwarves going into a mountain, what does that Remind you of? :D
 

-SIN- said:
Although they're from different sources they are of same 'type' so they won't stack, you'd only get the Higher DR. Sorry dude.
Yeah, I figured I'd ask, because that was my guess but I wasn't sure. No biggie, I'll just spend the 2000gp on something else. ;)

I vote option 1 or 3; either way.

I'm still working up my background, I'll be adding to it probably Monday (doing a lot of work on the house right now, my schedule should open up a lot after Sunday).

Also, Ancient History and I chose first names a single letter apart... that's just a recipe for confusion. ;) AH, you want to change or shall I?
 

Oh, well. Necromancers are so discriminated against, but I hate, hate, HATE paladins.

Could I try a (human) cleric/warlock/eldritch theurge?
 

Pets & Sidekicks

Remove ads

Top