Boredom can definitely occur with this. I know I started to burn out a bit. But for the most part, it depends on what you bring to it. I left the Quaggoth fight in because the characters were around 10th level. It really gave them a chance to cut loose, unload, and sling around some power. YMMV.Hammerhead said:However, in Book 2, PCs level much more quickly from massive amounts of XP gain from the hack and slash. To counter both the boredom and massive XP gain, I eliminated the Quaggoths from Monsters at War, replacing them with the Grells. In my group's experience, the Quaggoth fight was entirely uninsteresting and too easy. The Hook Horrors would probably have massacred them if a real war was happening, and the Grells make more interesting opponents.
I have to disagree here. Some of the most memorable moments in my game were here. But I will admit to a bit of cheating. I added a Svirfneblin Wizard/Oozemaster to dress up the Slime Temple - and then made sure the characters met him early on. They hated him. With a passion. And he hardly did anything to them - except for that bit with the rock-to-mud on the ceiling.Hammerhead said:Another real boring part of Book 2 was the Slime Temple and Smooth Caverns; while some parts of these areas were great, others were tedious and boring. I'd reccomend combining the best of these two areas.
The Smooth Caverns are a chance to allude to the Rockseers if they haven't already met them. The strange statuary really freaked the party out.
I agree here. Leopold and I are doing a publishable conversion here and we both agreed that Mystic Theurge is the best way to go. Note, that based on the 2e-3e conversion book, the the higher level aboleth will acutally end up with one more spellcasting level (A Cleric12/Wizard14 translates to 18 levels. This can give you a Clr3/Wiz5/MTh10 - giving the creature 7th level priest and 8th level wizard spells...fun, fun, fun. Add 8 'levels' of aboleth and you have an epic level monster.Hammerhead said:A further problem presents itself in converting the Savant Aboleth. One person reccomends taking them as is, so they're something like Aboleth Wizard 12 Cleric 12. How idiotic. You could give the Savant Aboleth Mystic Theurge levels, which would increase both Divine and Arcane casting without being particularily overpowering. However, some Aboleth will not be able to cast certain higher level spells they depend on, unless you increase their level even more. A simpler and better option, IMO, is to just make some high level Clerics and some high level Wizards/Sorcerers.
It's entirely possible your characters are going to need the extra experience.
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