As promised, I have a few followup thoughts about the adventure and I thought I'd share them.
First, I want to make it clear that this wasn't a 1E-3E conversion of the module. It wasn't even really an adaptation. It was more like a whole new take on the idea with some strong similarities in many areas to the original (kind of like Tim Burton's version of Planet of the Apes, but without all the sucking). Some of the ideas (the Myconids, the Desperate Kobolds and the general idea of Pirate Slavers) were pulled directly from the old module and others were more of my original creation.
I played the original around 15 years ago and remember thinking it was really neat. But I don't have a full copy of the module. What I do have (and frankly I don't know when or how I got it) is the page from the module that contained a map of the docks, the Water Dragon, the pregenerated PC's and the tournament scoring guide. From that I took the names of four pregen PC's that I made but I made no attempt to recreate them precisely.
So, when I mention that I could send the documents I have, they comprise a description of the adventure setup and a list of the encounters and notes about them. I didn't even make a whole bunch of maps. Instead I had a basic idea of what each encounter area would look like and I simply sketched them on our big battlemat when the party got there. The one exception to this is that I did sketch a map of the sea cave where the Water Dragon was moored in advance.
Now a few thoughts about how the adventure played out and some things I would change:
First of all, kudos to everybody in my game group as well as Old One for their excellent job of roleplaying. Considering that I handed them these characters that night, they did a remarkable job of getting into playing them not just tactically well but breathing life into their personalities too. I also think that the fact that the group of players worked so well together is a testament to what welcoming guys my regular group of players are along with what a nice, friendly and easy to get along with guy that Old One is. I'm not just saying this to be nice. 5 minutes into the game, the casual observer would swear that we had all been playing together for years.
They all did a good job of staying on task and the fact that I had to toss out the Grimlock encounter was not because they dithered, but was because I had planned too much (which I still contend is better than too little) for a single session of that length.
Their tactics were largely very good. It would have helped if the Cleric had gotten involved and turned the undead in that first encounter more quickly. But he more than made up for it with the sheer brilliance of the idea of Waterwalking across the lava later on. That also directly contributed to how easily they defeated the Pirates at the end too. If they had had to fight their way into the sea cave via the Minehead, they would have encountered far more resistance because the Pirates were anticipating attack from that direction.
I'd also point out that using the Stone Shape to get a battleaxe in the hands of Elwita right from the outset was a big help. I had considered the possibility that they would do that, but didn't think it likely (which is one of the reasons that I included the Grimlock encounter later in order to assure that Elwita had a stone battleaxe before the climactic fight with the Pirates).
I actually thought that Delgath's Mage Armor would have been more often used than it was. But the party got around this by strapping every bit of armor they could find on Elwita and trying to assure that the rest of them stayed out of the heavy fighting.
I want to offer one word of regret to Blodgett the Rogue. I wish I had more fully considered the character's strengths and weaknesses when designing the adventure and made a few more accomodations. As designed, the character was really good at the roles of scouting and using ranged attacks. But the Halfling lack of Darkvision or Low Light vision really hurt his scouting capabilities underground. As far as ranged attacks go, he couldn't use the javelins (not a Rogue proficiency) and the rocks he was throwing only did 1d3 damage. If he had rolled better on initiative, he could have done a few more sneak attacks on his flat footed opponents but that didn't happen. Another possible role for him due to his having the best AC in the party was to go into melee and flank Elwita's opponents to gain sneak attacks. With the lowest HP in the party and an 8 Strength, that was a somewhat questionable call, but I think the risk would have been worth it. But as it turned out, there just wasn't that much straight up melee. Delgath was always casting Web which meant keeping some distance from their opponents except in the lava lake and there it was really more of a dash for the exit than an out and out battle.
The long story short is that if I ran this again, I would either redesign the PC somewhat or try and toss in at least one decent missile weapon (probably a short bow used by one of the Kobolds). Regardless, the player running Blodgett did the best he could and was a good sport about the whole thing. I'm really glad that he got a chance to shine in the final battle.
I think that Karraway and Elwita came off just the way I wanted them to. As far as Delgath goes, there is no question that he was played in an inspired fashion and the constant use of Web along with setting the Web on fire on a couple of occasions was really pretty funny. My only slight regret was that it tended to cut down on the presence of any straight out fighting where Elwita and Blodgett could really show their stuff. Perhaps selecting a different 2nd level spell for that slot and providing a Web or two on scrolls would have been better. Then again, if the Grimlock encounter had gone off as planned, I might not feel this way. Oh well, no use second guessing too much.
Regardless of any minor misgivings after the fact, the atmosphere at the game table seemed to be one of just plain fun. And that's what it's all about.
Anyhow, I hope you enjoyed reading the Story Hour write up and I look forward to any further comments or questions you might have. And the offer for me to send you the documents I have on the setup and encounters is still open if you want them.