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AMG, I have a question, looking at how ridiculously expensive it is to scribe spells into my spellbook can we change the cost to 50gp per page instead of 100gp per page. I have to initially pay to get the spell somehow anyway (scroll or another wizard which ranges from 12.5gp for a 0 level spell to 150gp for a 2nd level spell). Otherwise I'm paying 350gp for a 2nd level spell, just to get it into my spellbook. Which is as much as buying a masterwork greatsword. Help my poor illusionist not be starving broke.
 

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Ferrix said:
AMG, I have a question, looking at how ridiculously expensive it is to scribe spells into my spellbook can we change the cost to 50gp per page instead of 100gp per page. I have to initially pay to get the spell somehow anyway (scroll or another wizard which ranges from 12.5gp for a 0 level spell to 150gp for a 2nd level spell). Otherwise I'm paying 350gp for a 2nd level spell, just to get it into my spellbook. Which is as much as buying a masterwork greatsword. Help my poor illusionist not be starving broke.
...well, I'll allow it.

Just one of the many reasons I like Sorcerers better! ;)
 

heheh... true, i do often think sorcerers are a lot simpler to deal with... but I figured I'd give a gnome illusionist a spin finally after having thought about it for so long.
 



Hedwan, Gnome Illusionist

Code:
[B]Name:[/B] Hedwan
[B]Class:[/B] Illusionist
[B]Race:[/B] Gnome
[B]Size:[/B] Small
[B]Gender:[/B] Unknown
[B]Alignment:[/B] Neutral
[B]Deity:[/B] 

[B]Str:[/B] 10 +0      [B]Level:[/B] 4        [B]XP:[/B] 6000
[B]Dex:[/B] 14 +2      [B]BAB:[/B] +2         [B]HP:[/B] 21 (4d4+8)
[B]Con:[/B] 14 +2      [B]Grapple:[/B] -2     [B]Current HP:[/B] 21/21
[B]Int:[/B] 19 +4      [B]Speed:[/B] 20'      [B]Spell Res:[/B] -
[B]Wis:[/B] 8  -1      [B]Init:[/B] +2        [B]Spell Failure:[/B] -%
[B]Cha:[/B] 10 +0      [B]ACP:[/B] -0         

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +0    +0    +2    +1    +0    +0    13
[B]Touch:[/B] 13              [B]Flatfooted:[/B] 11

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      1    +2          +3
[B]Ref:[/B]                       1    +2          +3
[B]Will:[/B]                      4    -1          +3

[B]Weapon                  Attack   Damage     Critical[/B]
Light Crossbow            +5     1d6        19-20x2
Club                      +3     1d4           20x2
Dagger                    +3     1d3        19-20x2

[B]Languages:[/B] Common, Gnome, Draconic, Abyssal, Infernal, Auran

[B]Abilities:[/B] Small, Low-light vision, +2 racial bonus vs. Illusions, +1 to DC
of Illusion spells, +1 to attack kobolds and goblinoids, +4 dodge bonus against
Giants, +2 racial bonus on Listen & Craft (alchemy), Spell-like abilities (1/day:
[i]speak with animals (burrowing only), dancing lights, ghost sound,
prestidigitation[/i]; Gnome Illusion Spells, Chains of Disbelief, Shadow Shaper,
Illusion Mastery, Banned schools: abjuration, necromancy

[B]Feats:[/B] Spell Focus: Illusion, Extend Spell

[B]Skill Points:[/B] 42       [B]Max Ranks:[/B] 7/3.5
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Hide                       7    +2   +4     +13
Spellcraft                 7    +4          +11
Concentration              7    +2          +9
Knowledge (arcana)         3    +4          +7
Bluff                      3    +0          +3
Disguise                   3    +0          +3
Move Silently              3    +2          +5

[B]Equipment:                     Cost  Weight[/B]
Light Crossbow                 35gp    2lb
Quiver & 20 bolts               2gp    1lb
Club                            0gp  1.5lb
Dagger                          2gp   .5lb
Adventurer's Outfit             0gp    2lb
Backpack                        2gp   .5lb
Bedroll                         1sp 1.25lb
Trail Rations- 4 days           2gp    1lb
Waterskin                       1gp    1lb
Belt Pouch                      1gp    -lb
Caltrops (2 bags)               2gp    2lb
Scroll Case                     1gp   .5lb
Ink, 1 vial                     8gp    -lb
Inkpens, 2                      2sp    -lb
Wizard's Spellbook             15gp  1.5lb
Spell Component Pouch, 2       10gp    2lb
Wand, Magic Missile 25chg     375gp    -lb
Wand, Silent Image, 25chg   187.5gp    -lb
Potions, Cure Light (2)       100gp    -lb
Hat of Disguise              1800gp    -lb

Scrolls/Spellbook Access + Writing Into Spellbook = 2850gp
Sleep                          75gp    -lb
Grease                         75gp    -lb
Disguise Self                  75gp    -lb
Enlarge Person                 75gp    -lb
Reduce Person                  75gp    -lb
Lantern Light                  75gp    -lb
Summon Monster II             200gp    -lb
Hypnotic Pattern              200gp    -lb
Blur                          200gp    -lb
Web                           200gp    -lb
Flaming Sphere                200gp    -lb
Spider Climb                  200gp    -lb
Darkvision                    200gp    -lb
Knock                         200gp    -lb
Alter Self                    200gp    -lb
Scorching Ray                 200gp    -lb
See Invisibility              200gp    -lb
Tasha's Hideous Laughter      200gp    -lb

[B]Total Weight:[/B] 16.75lb      [B]Money:[/B] 6gp 2sp 0cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]              24.75  49.5  74.25 148.5  371.25

[b](Illusionist) Spell DC:[/b] 10 + 4 + Spell Level
[b](Illusionist) Spells Per Day:[/b] 5/5/3/X/X/X/X/X/X/X
[b](Illusionist) Spells Prepared:[/b]
[i]0-level(DC 14):[/i] Silent Image*, Silent Image*, Ventriloquism*, Read
Magic, open slot
[i]1-level(DC 15):[/i] Minor Image*, Minor Image*, Mage Armor, Charm
Person, open slot
[i]2-level(DC 16):[/i] Major Image*, Invisibility*, open slot

[b](Gnome) Spell-like Abilities:[/b]
[i]1/day (DC 14):[/i] Speak with Animals, Dancing Lights, Ghost Sound*,
Prestidigitation

[b](Illusionist) Spells Known:[/b]
[i]0-level(DC 14):[/i] All, Silent Image*, Ventriloquism*
[i]1-level(DC 15):[/i] Magic Missile, Mage Armor, Burning Hands, Identify,
Seething Eye Bane, Minor Image*, Leomund's Trap*, Bestow Wound, Charm
Person, Sleep, Grease, Disguise Self*, Enlarge Person, Reduce Person,
Lantern Light
[i]2-level(DC 16):[/i] Major Image*, Invisibility*, Mirror Image*, Melf's Acid
Arrow, Entice Gift, Summon Monster II, Hypnotic Pattern*, Blur*, Web,
Flaming Sphere, Spider Climb, Darkvision, Knock, Alter Self, Scorching Ray,
See Invisibility, Tasha's Hideous Laughter

*Illusion spell (spell mastery, +2 DC)

[B]Age:[/B] 77
[B]Height:[/B] 3'6"
[B]Weight:[/B] 46lb
[B]Eyes:[/B] Violet
[B]Hair:[/B] Black
[B]Skin:[/B] Tanned

Appearance: Hedwan's appearance is constantly changing, although it seems always the case that the gnome's face is obscured or quite androgynous. Even the gnome's voice is assertive yet untainted by a specific colloquial gender pattern. Those who know Hedwan agree that whatever the case, the little gnome prefers this anonymity. Those have traveled with Hedwan recognize the arcane talents wielded, but Hedwan disdains of and silences talk of the gnome being a wizard of sorts.

Background: Much of Hedwan's past is unknown, specifically those who travel with the gnome now. Hedwan maintains this, either to reveal the past, or remove it from thought. The gnome joined the adventuring party without warning, they woke up on the road and Hedwan was there, stirring a fire.
 
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Just so you know, Jerrick will take poorly to it if he sees you 'sploding anyone's eyeballs with foule magicks.

Of course, my semantically inclined mind makes me wonder if that statement applies if you 'splode his eyeballs. :p
 
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Thomas Hobbes said:
Just so you know, Jerrick will take poorly to it if he sees you 'sploding anyone's eyeballs with foule magicks.

Of course, my semantically inclined mind makes me wonder if that statement applies if you 'splode his eyeballs. :p

Don't worry about it, you'll never see it ;-)
 

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