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Calling our three alternates...

Currently need two more characters as two PCs have disappeared. If there's no intrest from the alternates(or they don't show up) I'll try an open call for new characters.
 

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Ankh, I was looking at Krog ability and I wonder what type of creature the frog is. If it's a magical beast it is a favored enemy and I add +2 to all my dmg
 


Been dying to play this module. Is there room for another alternate? If so, put me down (dead last please, I wouldn't want to step on anyone's toes... so-to-speak). :)

The only things I should point out are that a) I've skimmed/read through the module (I own it) and b) I frequented Monte's RttToEE board for quite a while about a year ago (in anticipation of running this for my friends when I got back to the States... well, that never happened so...). Thrommel's & "the orc's get level's too?!?" guy's were my favorite story hours.

Oh, I can be trusted not to crack open my copy of the module. That may not mean anything to you, but it does to me. I'd understand if you said no.
 

Lobo, consider yourself 4th Alternate. If we don't here from the others, you've got yourself a spot. I think I can trust you to keep OOC knowledge as OOC. Otherwise, I can smack you down. :p
 




Ooh I'd like to jump in. I have played through the last bit of the moathouse and a little after that due to joining an already running game of this before but I promise to ooc as little as possible (Which is pretty much none).
 

All riight!

Here's Mr. Khaine. Lately of whichever mercenary company/adventuring party that he can be tied up with to tie into another pc's backstory.

We're still level 4 right? I was going to read the IC thread, but my wife is asking for some attention as she hasn't seen me all day.

Code:
[B]Name:[/B] Khaine ra'Silius ibn Mecheb ibn Uwethreel
[B]Class:[/B] Bard 4
[B]Race:[/B] Human
[B]Size:[/B] medium
[B]Gender:[/B] male
[B]Alignment:[/B] Neutral
[B]Deity:[/B] spirits... animism

[B]Str:[/B] 16 +3      [B]Level:[/B] 4        [B]XP:[/B] XXXX
[B]Dex:[/B] 16 +3      [B]BAB:[/B] +3         [B]HP:[/B] XXX (6+3d6+4)
[B]Con:[/B] 13 +1      [B]Grapple:[/B] +6     [B]Current HP:[/B] XX/XXXX
[B]Int:[/B] 10 +0      [B]Speed:[/B] 30'      [B]Spell Res:[/B] n/a
[B]Wis:[/B]  8 -1      [B]Init:[/B] +3        [B]Spell Failure:[/B] 5%
[B]Cha:[/B] 15 +2      [B]ACP:[/B] -1         

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]          10    +5    +1    +3    +0    +0    +1    20
[B]Touch:[/B] 15              [B]Flatfooted:[/B] 16

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                  1    +1    +1     +3
[B]Ref:[/B]                   4    +3    +1     +8
[B]Will:[/B]                  4    -1    +1     +4

[B]Weapon                  Attack   Damage     Critical[/B]
Scimitar                     +7     1d6+3      18-20/x2 S
Club                         +6     1d6+3      20-20/x2 B
Dagger                       +6     1d4+3      19-20/x2 P
Mighty Comp. Shortbow        +6     1d6        20-20/x3 P

[B]Languages:[/B] Common, 

[B]Abilities:[/B] Bardic music 4/day, bardic knowledge +4, countersong, fascinate, 
inspire courage +1, inspire competance Proficient with simple weapons, plus the scimitar,
rapier, sap, short sword, shortbow, and whip, Light Armors and Shields (except tower 
shields).

[B]Feats:[/B] Improved Initiative, Weapon Focus: Scimitar, Magic Aptitude,

[B]Skill Points:[/B] 49       [B]Max Ranks:[/B] 7/3
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Performance (singing)         7    +2          +9
Bluff                         5    +2          +7
Concentration                 7    +1          +8
Diplomacy                     5    +2    +2    +9
Gather Information            5    +2          +7
Tumble                        6    +3          +9
Use Magic Device              5    +2    +2    +9
Disguise                      4    +2    +2    +6
Spellcraft                    4    +0    +2    +6

[B]Equipment:                 Cost  Weight[/B]  5400gp
MW Scimitar                  315gp    4lb
MW Dagger                      2gp    1lb
MW Cudgel (club)               0gp    3lb
Shortbow                      30gp    2lb
Hip Quiver                    --gp   --lb
(50) Arrows                   25sp   6.5lb
+1 Chain Shirt              1250gp   25lb
Ring of Protection +1       2000gp   --lb
Earring of Resistance +1    1000gp   -2oz (takes up headband slot)
Wand of Cure Light Wounds    375gp    2oz (50 charges- cmd: "by the sacred winds of Salot")
Ioun, Dull Gray Sphere       155gp   --lb enchanted w/ continual flame
Chalk                          1cp   --lb
Pouch of Spell Componants      5gp    2lb
(4) Belt Pouches               4gp    2lb
Courtier's Outfit             30gp    6lb
(2) Oil of Magic Weapon      100gp    4oz
Light Wooden Shield            3gp    5lb

[B]Total Weight:[/B] 54.8lb      [B]Money:[/B] 117gp 100sp 10cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]             76   153   230  460   1,150

[b]Bard Spell DC:[/b] 10 + 2 + Spell Level
[b]Bard Spells Per Day:[/b] 4/3/1/-/-/-/-/-/-/-
[b]Bard Spells Known:[/b]
[i]0-level(DC 12):[/i] Read Magic, Mage Hand, Lullaby, Detect Magic, Dancing Lights, 

Presdigitation
[i]1-level(DC 13):[/i] Alarm, Hideous Laughter, Grease
[i]2-level(DC 14):[/i] Summon Swarm, Sound Burst, 
[i]3-level(DC 15):[/i] 
[i]4-level(DC 16):[/i] 
[i]5-level(DC 17):[/i] 
[i]6-level(DC 18):[/i] 
[i]7-level(DC 19):[/i] 
[i]8-level(DC 20):[/i] 
[i]9-level(DC 21):[/i] 

[B]Age:[/B] 26
[B]Height:[/B] 5'11"
[B]Weight:[/B] 183lb
[B]Eyes:[/B] golden-brown
[B]Hair:[/B] ash gray-white; shoulder length & tied back with a crimson scarf
[B]Skin:[/B] tawny gold

[B]Appearance:[/B] Kane ties his long shoulder-length hair back in a vivid red scarf. Kane 

wears a custom-made scarlet red-leather covered chain shirt cut to reveal his pecs and well
muscled arms. He tends to wear golden bands set with rubies (actually, it's brass set with
red glass, but in the dim light of a tavern, not many can tell) on his upper arms and black
leather bracers (his dagger is usually sheathed in the left one). 
  Gray comfortable breeches, weapon sheathes, a hip quiver, heavy belt w/ numerous pouch
attachments and black hob-nailed boots completes his getup.

[B]Background:[/B] In his hometown, it was whispered that Kane shared Efreeti-blood. His
exotic looks and outgoing personality (not to mention is rather athletic physique) won him
a LOT of attention with the ladies and generally made like pretty easy for him (being the
8th son of a wealthy, landed merchant didn't hurt either).
  As a result of his easy life and affable nature, he didn't really dedicate himself to 
any one thing. And being such a minor son, he was never pushed to develop his mind. Instead,
he was free to do much as he would choose.
  His carefree, laid back manner won him lots of friends down at the taverns, where he'd
oftern "slum-it". During one of his excursions, he got shanghai'd and pressed into service
with a roving mercenary company. The mercenary captain was about ready to sell the lout to
a passing pleasure slaver when he heard the boy singing to himself while walking around camp
one night.
  Over the past few years he's taken part in numerous wars. Both the skill of his sword
arm and his beautiful voice have made him welcome additions to nearly any mercanry company
or adventuring band he's run across. He's still not certain how he will get home (or indeed,
which direction home lies), but he's a pragmatist at heart, and knows that there really 
wasn't much for him there.

Note: I subbed the scimitar for the longsword due to background cultural reasons... is that okay?
 
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