James McMurray
First Post
The group, having heard William’s scream, begins to search around for him. Galrond, while checking the corner where William was last seen, is also pulled into the mouth and spat out beside William, naked. After a moment’s discussion, they decide that they cannot avoid all of the traps, and should wait for the party’s return. Galrond does use Limited Wish to create a small wooden holy symbol for William, in case they are attacked.
The party debates things, and agrees to leave to attempt to scry for their missing companions. Using Mage Hand and the Boots of Spider Climbing, they manage to get out with no one bouncing off the ceiling (then plummeting to the floor as the pillars’ magic is dispelled by the Tomb). When they reach the main hallway, they see their friends, and everyone returns to Lopolla to regroup and resupply.
William, with the sale of the jeweled crown, manages to get himself a chain shirt, a Long Sword, a new holy symbol, and a few other items. They also take the next two days to create another pair of Boots of Spider Climbing, which Oskar takes (lending Kargur his Boots of Striding and Springing).
Returning to the room with the Pillars, the group begins to investigate the Throne, as they have previously determined that there is a passageway behind it. Thinking that perhaps the crown and scepters are keys, Oskar places the crown upon his head, whereupon he begins to see as if the room were lit by daylight. He also knows somehow that the only way to remove the crown from his head will be to touch it with the scepter. After a few experiments fail to move the throne, he touches the golden end of the scepter to his head and the crown comes off.
Further discussion leads the party to Mage Hand the glowing gem into the Antimagic aura near the door (to ensure it does not explode or something) and Lo’ser moves into the field to experiment further with the Crown and Scepter. When he attempts to remove it, he instead touches the silver end, and is immediately turned to a pile of dust upon the floor, while the crown and scepter drop to floor with a clang. William gathers his remains (keeping his distance from the items) and Casts Resurrection, returning Lo’ser to life, albeit down a level, and shaken from his experience.
Further experimentation with the scepter (leaving the crown alone for now) manages to lower the throne by touching the scepter to an engraving of the crown upon it. Behind the throne is a small passageway leading up a flight of stairs to two large mithral doors. Upon the steps is a silver key, which the party collects.
A bit of experimentation with the door (resulting in shocked hands for Oskar) manages to open them (the scepter being the key, not either of the keys found earlier). Behind the doors is a room. In each corner of the room stands a large iron statue, which detect as both magical and evil. In the center of the room are a large sarcophagus, two triple-locked (and poison trapped) chests, and a bronze urn with a gold and silver stopper.
William creates walls of stone, blocking off the East and West walls (and therefore also the statues). This will give the group some warning should the things animate and begin to attack. Lo’ser moves forward and investigates the urn. As he steps near it, smoke begins to rise from its top, and he moves forward to open it. A massive efreet billows forth, “You have freed me, what is it you desire?”
Billy warns Lo’ser that efreet are known to be evil, at which the Efreet angrily replies “you would judge me by the actions of my kind!?” Billy rapidly backs down, stating that he respects power. The efreet is slightly mollified, and turns back to Lo’ser. “I do not have much time, you much make your requests. A small hourglass appears in the air beside him, and the sands begin to pour.
“I want to know the path to Acererak” say Lo’ser.
Pointing to the West wall, the efreet replies, “Through that doorway. What else?”
Lo’ser requests a weapon which he may smite Acererak with, and a glowing Dwarven War axe appears at his feet. He then asks for the statues to be gone, whereupon the efreet leaves. As the group batters down the wall pointed to, they see that the statue behind it is gone, and a bit of searching shows a secret door.
Passing through, they find a small passageway, and Lo’ser’s careful progress reveals another secret door. The party turns to go through it, and finds (after a bit of searching) a small room. A keyhole in the floor is the only feature within the room, and when Lo’ser places the golden key into it, he is blown to the ceiling. Moving back (unscathed due to his cat-like reflexes), he tries the silver key, and the floor beneath him moves upwards. As he leaves the room, Acererak’s true crypt is revealed. Within it are the skull and treasure seen via scrying before, as well as Galrond, Lo’ser, and William’s missing equipment.
Billy talks to the skull, but it does not reply. Lo’ser moves cautiously in and retrieves his items. When the skull does not react, the group moves in to retrieve everyone else’s items, and then prepares to grab the Amulet. When it is touched, the air in the room swirls, and a man-sized ghostly figure appears, moving towards Oskar (the one who touched the amulet). Oskar hits it, while it tries to hit Oskar and misses. The party attacks, and it soon falls back, only to reform larger. William turns it, and as it flees through the pedestal containing the skull, Kargur takes a swing at it. His blade passes through the Wraith’s form, and hits the pedestal, sending the skull and Amulet to the floor.
As the skull drops, it rebounds and floats up to chest level. Looking around the room, it lets out a horrendous howl. The party attacks it, but spells and weapons all seem to rebound off of it with no effect. It moves out into the center of the room and turns towards Billy. Opening its mouth, the thing sucks in air, and Billy collapses to the floor, rapidly turning to dust. The gem in the skull’s left eye-socket begins to glitter from the inside, as Billy’s Soul prepares to become food for the demi-lich.
Kargur assails the thing, and manages to hurt it. Lo’ser charges with his new War axe, and as he strike it, the axe shatters into pieces, and a small crack appears upon the skull. The skull turns and swallows Galrond’s soul as well.
The remainder of the party’s attacks are futile, and Oskar grabs the amulet, telling the group to retreat.
The skull turns to Kargur, who has yet again hammered it repeatedly with his Holy Avenger, and draws his soul in. now both eyes and a tooth gleam, evidence that there may be hope for the victims.
William utters a Holy Word, and the power of Heironious works its way into the crack caused by Lo’ser’s axe, shattering the skull into many fragments. The group begins to gather the fallen, when the turned wraith returns, reaching through a wall to drain William’s life force. As William collapses, Lanis, Oskar, and Lo’ser prepare for battle yet again.
They manage to defeat the thing, but not before Lanis’s life force is also snuffed out. Moments later, William rises as a wraith, but Oskar and Lo’ser quickly destroy the thing. They also destroy Lanis’ wraith form the moment it appears.
Lost and unable to return, the two decide to return to the entrance, where Lo’ser will attempt to activate Kargur’s belt.
They gather the dust of their fallen friends, as well as some of the gear, and Lo’ser activates the amulet. Unfortunately, he messes something up, and the two find themselves trapped upon the astral plane, with an angry Glabrezu bearing down upon them. Just as it is about to reach them, Acererak’s bindings drag it back into the area it is forced to guard, and it relies upon its magic to Blight the two, and stun Lo’ser.
Oskar grabs Lo’ser, and they retreat. Although it attempts to call them back with magic, Oskar resists and the two fly to freedom. They travel for quite a while, with Oskar trying to call out to the Solar they met previously (but with no answer). Finally, they meet up with 2 traveling clerics, who direct them to a Silver Pool, and also heal them in exchange for a large diamond and Lo’ser’s Necklace of Fireballs.
Traveling onward, the two skirt around a Githyanki fortress, and turn invisible to avoid a Githzerai raiding party. They finally make it to the color pool and step through, to collapse from exhaustion as the days of travel catch up to them.
Oskar awakens to an owlbear chewing on his stomach, and they manage to kill the beast before passing back out. They spend three days wandering in the forest, and trying to activate the Amulet (frequently causing it to backlash and slam Lo’ser with magical force. They finally succeed and meet up with Amastacia, who remembers the Amulet’s command word and takes them back to retrieve their fallen comrades and treasure.
The group heads to Greyhawk City, where the high priest of Pelor communes and uses divination. Feeling that the group has made definite progress, he takes a few days to Resurrect the fallen party members, who then return to Lopolla to study the Amulet and decide what to do.
Kargur, on his first night back among the living, awakens to see a Glabrezu standing over him. In its small arms it holds the Crown and Scepter it was sent to retrieve. He tries to stand, but the beast gates in 4 Hezrou, whose stench sends him reeling. As he retches and gags, the Glabrezu gathers his gear and the Hezrous tear him apart.
The group finds his mangled corpse the next day, and take him to Greyhawk city again, where he is resurrected.
The party debates things, and agrees to leave to attempt to scry for their missing companions. Using Mage Hand and the Boots of Spider Climbing, they manage to get out with no one bouncing off the ceiling (then plummeting to the floor as the pillars’ magic is dispelled by the Tomb). When they reach the main hallway, they see their friends, and everyone returns to Lopolla to regroup and resupply.
William, with the sale of the jeweled crown, manages to get himself a chain shirt, a Long Sword, a new holy symbol, and a few other items. They also take the next two days to create another pair of Boots of Spider Climbing, which Oskar takes (lending Kargur his Boots of Striding and Springing).
Returning to the room with the Pillars, the group begins to investigate the Throne, as they have previously determined that there is a passageway behind it. Thinking that perhaps the crown and scepters are keys, Oskar places the crown upon his head, whereupon he begins to see as if the room were lit by daylight. He also knows somehow that the only way to remove the crown from his head will be to touch it with the scepter. After a few experiments fail to move the throne, he touches the golden end of the scepter to his head and the crown comes off.
Further discussion leads the party to Mage Hand the glowing gem into the Antimagic aura near the door (to ensure it does not explode or something) and Lo’ser moves into the field to experiment further with the Crown and Scepter. When he attempts to remove it, he instead touches the silver end, and is immediately turned to a pile of dust upon the floor, while the crown and scepter drop to floor with a clang. William gathers his remains (keeping his distance from the items) and Casts Resurrection, returning Lo’ser to life, albeit down a level, and shaken from his experience.
Further experimentation with the scepter (leaving the crown alone for now) manages to lower the throne by touching the scepter to an engraving of the crown upon it. Behind the throne is a small passageway leading up a flight of stairs to two large mithral doors. Upon the steps is a silver key, which the party collects.
A bit of experimentation with the door (resulting in shocked hands for Oskar) manages to open them (the scepter being the key, not either of the keys found earlier). Behind the doors is a room. In each corner of the room stands a large iron statue, which detect as both magical and evil. In the center of the room are a large sarcophagus, two triple-locked (and poison trapped) chests, and a bronze urn with a gold and silver stopper.
William creates walls of stone, blocking off the East and West walls (and therefore also the statues). This will give the group some warning should the things animate and begin to attack. Lo’ser moves forward and investigates the urn. As he steps near it, smoke begins to rise from its top, and he moves forward to open it. A massive efreet billows forth, “You have freed me, what is it you desire?”
Billy warns Lo’ser that efreet are known to be evil, at which the Efreet angrily replies “you would judge me by the actions of my kind!?” Billy rapidly backs down, stating that he respects power. The efreet is slightly mollified, and turns back to Lo’ser. “I do not have much time, you much make your requests. A small hourglass appears in the air beside him, and the sands begin to pour.
“I want to know the path to Acererak” say Lo’ser.
Pointing to the West wall, the efreet replies, “Through that doorway. What else?”
Lo’ser requests a weapon which he may smite Acererak with, and a glowing Dwarven War axe appears at his feet. He then asks for the statues to be gone, whereupon the efreet leaves. As the group batters down the wall pointed to, they see that the statue behind it is gone, and a bit of searching shows a secret door.
Passing through, they find a small passageway, and Lo’ser’s careful progress reveals another secret door. The party turns to go through it, and finds (after a bit of searching) a small room. A keyhole in the floor is the only feature within the room, and when Lo’ser places the golden key into it, he is blown to the ceiling. Moving back (unscathed due to his cat-like reflexes), he tries the silver key, and the floor beneath him moves upwards. As he leaves the room, Acererak’s true crypt is revealed. Within it are the skull and treasure seen via scrying before, as well as Galrond, Lo’ser, and William’s missing equipment.
Billy talks to the skull, but it does not reply. Lo’ser moves cautiously in and retrieves his items. When the skull does not react, the group moves in to retrieve everyone else’s items, and then prepares to grab the Amulet. When it is touched, the air in the room swirls, and a man-sized ghostly figure appears, moving towards Oskar (the one who touched the amulet). Oskar hits it, while it tries to hit Oskar and misses. The party attacks, and it soon falls back, only to reform larger. William turns it, and as it flees through the pedestal containing the skull, Kargur takes a swing at it. His blade passes through the Wraith’s form, and hits the pedestal, sending the skull and Amulet to the floor.
As the skull drops, it rebounds and floats up to chest level. Looking around the room, it lets out a horrendous howl. The party attacks it, but spells and weapons all seem to rebound off of it with no effect. It moves out into the center of the room and turns towards Billy. Opening its mouth, the thing sucks in air, and Billy collapses to the floor, rapidly turning to dust. The gem in the skull’s left eye-socket begins to glitter from the inside, as Billy’s Soul prepares to become food for the demi-lich.
Kargur assails the thing, and manages to hurt it. Lo’ser charges with his new War axe, and as he strike it, the axe shatters into pieces, and a small crack appears upon the skull. The skull turns and swallows Galrond’s soul as well.
The remainder of the party’s attacks are futile, and Oskar grabs the amulet, telling the group to retreat.
The skull turns to Kargur, who has yet again hammered it repeatedly with his Holy Avenger, and draws his soul in. now both eyes and a tooth gleam, evidence that there may be hope for the victims.
William utters a Holy Word, and the power of Heironious works its way into the crack caused by Lo’ser’s axe, shattering the skull into many fragments. The group begins to gather the fallen, when the turned wraith returns, reaching through a wall to drain William’s life force. As William collapses, Lanis, Oskar, and Lo’ser prepare for battle yet again.
They manage to defeat the thing, but not before Lanis’s life force is also snuffed out. Moments later, William rises as a wraith, but Oskar and Lo’ser quickly destroy the thing. They also destroy Lanis’ wraith form the moment it appears.
Lost and unable to return, the two decide to return to the entrance, where Lo’ser will attempt to activate Kargur’s belt.
They gather the dust of their fallen friends, as well as some of the gear, and Lo’ser activates the amulet. Unfortunately, he messes something up, and the two find themselves trapped upon the astral plane, with an angry Glabrezu bearing down upon them. Just as it is about to reach them, Acererak’s bindings drag it back into the area it is forced to guard, and it relies upon its magic to Blight the two, and stun Lo’ser.
Oskar grabs Lo’ser, and they retreat. Although it attempts to call them back with magic, Oskar resists and the two fly to freedom. They travel for quite a while, with Oskar trying to call out to the Solar they met previously (but with no answer). Finally, they meet up with 2 traveling clerics, who direct them to a Silver Pool, and also heal them in exchange for a large diamond and Lo’ser’s Necklace of Fireballs.
Traveling onward, the two skirt around a Githyanki fortress, and turn invisible to avoid a Githzerai raiding party. They finally make it to the color pool and step through, to collapse from exhaustion as the days of travel catch up to them.
Oskar awakens to an owlbear chewing on his stomach, and they manage to kill the beast before passing back out. They spend three days wandering in the forest, and trying to activate the Amulet (frequently causing it to backlash and slam Lo’ser with magical force. They finally succeed and meet up with Amastacia, who remembers the Amulet’s command word and takes them back to retrieve their fallen comrades and treasure.
The group heads to Greyhawk City, where the high priest of Pelor communes and uses divination. Feeling that the group has made definite progress, he takes a few days to Resurrect the fallen party members, who then return to Lopolla to study the Amulet and decide what to do.
Kargur, on his first night back among the living, awakens to see a Glabrezu standing over him. In its small arms it holds the Crown and Scepter it was sent to retrieve. He tries to stand, but the beast gates in 4 Hezrou, whose stench sends him reeling. As he retches and gags, the Glabrezu gathers his gear and the Hezrous tear him apart.
The group finds his mangled corpse the next day, and take him to Greyhawk city again, where he is resurrected.