*peeks*
I'm one of the players in this game, I'm playing the Bard/Rogue/Druid
MerricB said:
Look, the Knight was just unlucky, but that death could have been reversed. (Go back outside to the elven village and see if you can get him raised, which would have been possible).
I might have suggested that, except I had no idea there was a villiage outside. No one told me of this, and having missed the last session due to work I didn't realise falling back for a raise was an option.
MerricB said:
The group definitely started paying more attention to position after the second round of bolts.
Cheers!
I didn't, but I have evasion

In fact I didn't take a point of damage in that combat.
To be honest, I don't think the danger of the lightning bolts was emphasised well enough. A knowledge check of high thirties got us the details, and the lightning bolts were mentioned almost as an aside -- 'Oh and they can shoot lightning'
I honestly was expecting 3d6 lightning <i>at best</i>
I would expect that knowledge check to reveal that the lightning was quite dangerous
I doubt the halfling would have cast the resist energy before dying anyway.
As it was --
Round 1 - (according to Dave who played said halfling)
Little horrors moved up and did stuff.
Halfling fireballed, danger of lightning was not apparent.
Lightning bolts went off and killed halfling. 6d6 + 12d6 and two failed saves = dead halfling.
But hey, it is just a game. As long as there is a way out eventually, I'll be happy. Surviving the challenges to find it will be interesting. My character hasn't died yet. I can learn knock if we can find enough to level me up
If there wasn't a way out then I'd prefer to not bother playing then waste an afternoon or two looking for a way out that doesn't exist. Thankfully I know better
