drothgery said:Hmm... two characters died and can't be raised conveniently, so presumably you've got two players without PCs. There ought to be some way to introduce a few new guys for the duration of the adventure.
Mycanid said:Btw ... did they really HAVE to go to the tower in the other plane (i.e. "railroaded" or part of the plot or such)? Or were they just wandering around?
Olaf the Stout said:Your party seems to like making things convenient for opposing spell casters by coming up with formations that suit their spells! How is it that they stayed in the same formation after the first lightening bolt?
I take it that a lot of the deaths were due to the players not playing as smart as they could have been rather than just lucky or unlucky rolls?
MerricB said:"We can take them before the next bolt!" seems to be a common FLW.
Pretty much. Look, the Knight was just unlucky, but that death could have been reversed. (Go back outside to the elven village and see if you can get him raised, which would have been possible).
The group definitely started paying more attention to position after the second round of bolts.
Cheers!
MerricB said:Look, the Knight was just unlucky, but that death could have been reversed. (Go back outside to the elven village and see if you can get him raised, which would have been possible).
MerricB said:The group definitely started paying more attention to position after the second round of bolts.
Cheers!
OK, now I'm decaying...Mark CMG said:One hasn't lived until one has roleplayed a character death.![]()

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.