Returning to my Roots: Me and Basic Fantasy

Remathilis

Legend
It came in the mail today: My shiny Hardback of Basic Fantasy RPG (Basic Fantasy Role-Playing Game) fresh from Lulu/Amazon.

I started with Basic/Rules Cyclopedia D&D in 1992 (At the tender age of 13). In 94-95, I moved on to AD&D 2e, then 3e and 4e. I always moved on in the spirit of innovation: 2e offered dozens of classes (and races) that the RC didn't. 3e codified my house-rules and cleaned up the sprawling mess of 2e. 3.5 did the same to 3e. And now 4e came and promised me exciting combat maneuvers, re-imagined races and classes, and whiter-whites and less shedding. Each edition was a revision and improvement on the next.

Yet, something was missing. I'd grown as a DM and my plots reflected that growth, but somehow these newer games and their plethora of options began to taste funny. Maybe it was game where no one was a "classic" race (human, eladrin, warforged, dragonborn, tiefling) or the one where no there was only one classic class (wizard, warlock, barbarian, monk, psion) or the outlandish builds, splat supplements, broken spells, and complicated combat rules. While I loved the wide options and craved the balanced play, I wanted something else also.

I wanted to go home.

I wanted a world again where elves, halflings and dwarves were the demi-human races. Where fighters fought, mages thew fireballs, thieves stole, and clerics healed. A world where combat was simple, but lethal. Where minis were an option. A world where dragons and giants dominated the hierarchy of hack, not demon-du-jour. Small spell lists, custom-designed magical items (without the concept of figuring out cost to create) and PCs fit on a single sheet of paper, not a 4 page booklet with supplemental side-deck.

Basic Fantasy was my destination.

Some criticize it for not remaining true to its source (B/X). Good, I say. I own the RC, if I wanted to play Basic D&D, I'd use that. I wanted something that felt like the game of yore, but took into consideration modern enhancements like race/class spit, level limits removed, and upwards AC. Its modular (the Olde Dungeoneer's Almanack has plenty of options if I want to expand my game with half-orcs and rangers) its easy to convert from Basic, AD&D, C&C, or 3e, or I can run it right out of the single core book (something I haven't been able to do since, uh, the Cyclopedia).

Now, don't get me wrong. I still like 3e and 4e, and have soft spots for 2e and Basic.This isn't replacing my current game, not yet at least, and probably not ever. I can't make it 1992 again, I can't return to the gleeful innocence of my mom's kitchen table.

But soon, I will dust off my first module: an old Basic module from 1992 called the Haunted Tower. I will convert it to BFRPG (really, a case of reversing ACs) and my group will gen-up some PCs the old fashioned way; with 3d6, not 10 sourcebooks or with laptops. And we will go home again for a little while.

It will be marvelous...
 

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BFRPG is my fave out of all the retro-clones , S&W being a close second. I have both in print AAMOF.

I happen to like the 3E'isms that Chris wrote into BFRPG. I don't think it's so different to be anything remotely like 3E-at it's core it is very much B/X- just a few tweaks under the hood. And for those who want Moldvay/Cook/Marsh as strict as possible there is always LL or better yet, the originals.

I'd also reccomend taking a look at Swordcraft & Spellplay-while it's not a clone, it is I think my fave "retro D&D" system to date- Old school mentality,more "elegant" mechanics, and surprisingly small/basic tweaks that make the classes and gameplay...well....better (IMO of course)
 

It will be marvelous...

Awesome, man! First game I ever owned was the Black Box D&D edition from 1991 back in 7th grade. So many good times around our kitchen table, such a great sense of wonder and mystery back in those days. The game was new to us all, so the players rarely knew what to expect from a monster or suspicious room, etc. Ah, the good old days.
 


I like this post. It shows respect for every D&D kind of game that people play, yet at the same time seems to identify what D&D wants to really be.

I want to believe, in the near future (near being relative here) we will see more efforts that try to balance out the positive aspects of the various D&D games while trying to cast out the negative ones, even if the results of such effort may not resemble any specific kind of D&D we have seen so far.
 

A factor in the original RPG's continuing appeal is how easy it is to tweak to taste. Every single edition has been a collection of someone's "house rules". At the same time, there are root elements to which we can always "come home".

The differences from campaign to campaign, natural products of the game's original intent, have always been part of the pleasure for me. Their sources are not important, and rarely in the old days did we refer to them in describing a campaign.

(I recall speaking at one point of "playing Arduin" -- but "D&D" could have sufficed. It was no more strictly by the Grimoires than by the Original, Basic or Advanced books; the setting certainly was not Arduin, any more than it was Blackmoor or Greyhawk. The reference was an evocation of a "flavor" that stood out at the time, partly in some distinctive races and classes.)
 
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I see the appeal but have not yet found a retroclone that fits my exact taste. I'll probably have to cobble together one myself at some point. I like the direction this Basic Fantasy goes but I would have taken a couple more 3E-isms with me (along with 3E's AC progression I would have liked 3E saving throw methods and categories).

As far as nostalgia gaming goes ... every time I try to "go home again" I figure out why I can't, really. Hopefully you'll have a more successful experience. :)
 

Every edition of D&D gives a play experience all its own, and it's crazy to expect one edition to scratch every gaming itch. I'm loving my 1e game - it's a nice break from the 4e game, which I also love.

But yeah, I'm glad you're digging Basic Fantasy. I think it's a great work.

-O
 

When I get that itch - and it is an almost physical sensation - nothing satisfies it better for me than reading the 1E AD&D DMG, Player's Handbook, or old modules like Secret of Bone Hill or In Search of the Unknown. That stuff can take me to a very different place and time in my life in a really cool way. Actually playing a 1E game, though ... that would be a different story...
 


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