JakeJekel37
Explorer
Hello fellow adventurers. I've been lurking around these parts for a good 3 or 4 months now, soaking up all the knowledge you fine people bestow to the community.
I'm about to start DMing for a completely green group of 4. I myself haven't played since 2E. Though even after I stopped playing, I still bought the core books with the subsequent editions. I liked having the books and just reading and looking through them. A few months back I caught the D&D bug again and wanted to start playing.
As I'm no long in touch with anyone I used to play with (it's been 15 years), I had to talk to current friends and family members to gauge their interest. To my surprise I found 4 who had never played but all said they wanted to but never had the chance. I decided on 4E as it's the one currently in production and easiest for my group to get their hands on the books.
So, after giving everyone some time to look over the PHBs, answering a myriad of questions from each of them, and helping them create their characters (as this is their first time, and I wanted them to play what THEY WANT to play, I didn't impose any restrictions on roles. I.E. if they all wanted to be strikers, so be it, I'd mold the encounters to the make-up of the group), our first session is this coming tuesday.
I've decided that for our very first session that I'm just going to throw them into some random combat encounters to allow them to get the hang of how combat works, see what their powers/feats do and to make any adjustments to their characters they might want to make before the actual campaign.
Now that I've introduced myself and explained the situation, here's why I'm posting.
The group consists of a two-blade ranger, an artful dodger rogue, a monk and an artificer. With this mix of PC roles, what sort of difficulties might I have to look out for in building encounters as to not completely overwhelm the party while they're learning the ins and outs of strategy and combat? I don't want to TPK them right off the bat, but I also don't want it to be a cakewalk. Or is this a decent mix? I know there's some damage output, some crowd control, and some healing.
After our initial session of "practice" rounds, I plan on running some pre-made adventures at first, while working on building my own world and setting for future sessions (as long as everyone enjoys it enough to keep playing). Haven't decided what I'm going to run yet, but I'm looking at WotBS, and some stuff from the LFR website. Thoughts? Ideas?
Thanks for your time, this has been a much longer post than intended. I'll go stand quietly in the corner now.
I'm about to start DMing for a completely green group of 4. I myself haven't played since 2E. Though even after I stopped playing, I still bought the core books with the subsequent editions. I liked having the books and just reading and looking through them. A few months back I caught the D&D bug again and wanted to start playing.
As I'm no long in touch with anyone I used to play with (it's been 15 years), I had to talk to current friends and family members to gauge their interest. To my surprise I found 4 who had never played but all said they wanted to but never had the chance. I decided on 4E as it's the one currently in production and easiest for my group to get their hands on the books.
So, after giving everyone some time to look over the PHBs, answering a myriad of questions from each of them, and helping them create their characters (as this is their first time, and I wanted them to play what THEY WANT to play, I didn't impose any restrictions on roles. I.E. if they all wanted to be strikers, so be it, I'd mold the encounters to the make-up of the group), our first session is this coming tuesday.
I've decided that for our very first session that I'm just going to throw them into some random combat encounters to allow them to get the hang of how combat works, see what their powers/feats do and to make any adjustments to their characters they might want to make before the actual campaign.
Now that I've introduced myself and explained the situation, here's why I'm posting.
The group consists of a two-blade ranger, an artful dodger rogue, a monk and an artificer. With this mix of PC roles, what sort of difficulties might I have to look out for in building encounters as to not completely overwhelm the party while they're learning the ins and outs of strategy and combat? I don't want to TPK them right off the bat, but I also don't want it to be a cakewalk. Or is this a decent mix? I know there's some damage output, some crowd control, and some healing.
After our initial session of "practice" rounds, I plan on running some pre-made adventures at first, while working on building my own world and setting for future sessions (as long as everyone enjoys it enough to keep playing). Haven't decided what I'm going to run yet, but I'm looking at WotBS, and some stuff from the LFR website. Thoughts? Ideas?
Thanks for your time, this has been a much longer post than intended. I'll go stand quietly in the corner now.