Angel Tarragon
Dawn Dragon
Here I'll be statting up some cool, weird and outrageous critters.
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Hit Dice: 6d8+12 (45 hp)
Initiative: –1
Speed: 30 ft. (6 squares)
Armor Class: 16 (–1 Dex, +7 natural), touch 9, flat-footed 16
Base Attack/Grapple: +6/+8
Attack: +6
Full Attack: +6
Space/Reach: 5 ft./5 ft.
Special Attacks: Petrifying gaze
Special Qualities: Darkvision 60 ft., low-light vision
Saves: Fort +2, Ref +5, Will +5
Abilities: Str 15, Dex 8, Con 15, Int 10, Wis 12, Cha 11
Skills: Hide +0*, Listen +7, Spot +7
Feats: Monkey Grip,
Environment: Warm deserts
Organization: Solitary or colony (3–6)
Challenge Rating: 6
Treasure: None
Alignment: Always neutral
Advancement: 7–10 HD (Medium); 11–18 HD (Large)
Level Adjustment: —
Hit Dice: 7d10+28 (86 hp)
Initiative: +1
Speed: 50 ft. (10 squares)
Armor Class: 14 (+1 Dex, +4 natural, -1 size), touch 12, flat-footed 12
Base Attack/Grapple: +7/+13
Attack: Bite +14 melee (2D6+10 plus 1D6 cold)
Full Attack: Bite +14 melee (2D6+10 plus 1D6 cold)
Space/Reach: 5 ft./5 ft.
Special Attacks: Trip
Special Qualities: Darkvision 60 ft., immunity to cold, low-light vision, scent, vulnerability to fire
Saves: Fort +5, Ref +6, Will +4
Abilities: Str 25, Dex 13, Con 19, Int 6, Wis 14, Cha 10
Skills: Hide +4, Listen +6, Move Silently +6, Spot +6, Survival +2*
Feats: Alertness, Improved Natural Attack (Bite), Track
Environment: Cold plains
Organization: Solitary, pair, or pack (6–11)
Challenge Rating: 7
Treasure: 1/10 coins; 50% goods; 50% items
Alignment: Usually neutral evil
Advancement: 7–12 HD (Large), 13-18 (Huge)
Level Adjustment: +4 (cohort)
Initiative: +2
Attack: Bite +15 melee (3D6+12 plus 1D6 cold)
Full Attack: Bite +15 melee (3D6+12 plus 1D6 cold)
Saves: Fort +11, Ref +8, Will +5
Feats: Alertness, [url=http://www.enworld.org/showthread.php?p=3959477#post3959477][COLOR=DeepSkyBlue]Great Bite[/COLOR][/url], Improved Natural
Attack (Bite) x2, Track, Weapon Focus (Bite)
Frukathka said:This monster is a work in progress; it is not yet done.
Thanks for pointing that out. The entry has been updated.Dog Moon said:Tiny little nitpick about the winter worg [and I only noticed this cause I was thinking how nasty that thing might be and was like 'why is the damage so little?'], but the bite attack should be +10 damage, not +4.
It is from the base entry of the basilisk, which is what I am working from.Dog Moon said:I have two questions, however:
a) why is warm desert the environment for stone people?
I plan to include storm abilities; like I said before its a WIP.Dog Moon said:b) why are they called stormborn when they have no storm abilities? Now, I know creates are occasionally called something different based on what others perceive rather than their actually abilities [like legends say that the first of these was seen in a storm as they attacked in the midst of flashing lightning when in reality, they were afraid of the scary lightning and they attacked only to take over the shelter these people were hiding in, for example]