Ok, someone mentioned in another thread how they would like to see a book entitled "Reverse Engineering D&D". Here is my first stab at the basic mechanics of the game. I think it's pretty much stating the obvious, but here it is anyway.
The d20 system is based on a 20 sided dice.
The base armor class for a character is 10
Classless characters would have a bonus attack of +0.
What does this mean? That two unskilled characters fighting each other without armor on, would each have approximately a 50% chance of hitting each other every turn. (on a d20 = 1-9 miss / 10-20 hit). The more armor or skill you acquire (levels) the better you become at attacking / blocking.
Anyway, everyone knows this. But I think it's the core mechanic of the game.
-GB
The d20 system is based on a 20 sided dice.
The base armor class for a character is 10
Classless characters would have a bonus attack of +0.
What does this mean? That two unskilled characters fighting each other without armor on, would each have approximately a 50% chance of hitting each other every turn. (on a d20 = 1-9 miss / 10-20 hit). The more armor or skill you acquire (levels) the better you become at attacking / blocking.
Anyway, everyone knows this. But I think it's the core mechanic of the game.
-GB