The first Undermountain had some cool reverse gravity traps. I cant remember the exact particulars but it was something like this, and I may have modified it a bit. The floor to ceiling height of a standard corridor was 10'. At a random 10' x 10' x 10' section of corridor there was a 10' x 10' x 10' opening in the celling with reverse gravity spell on it. It would slam a PC into it for 2d6 dam and activate a pit trap on the floor they were just standing on. Theyd fall into the pit trap when the reverse gravity ended, and it was a vicious cycle as the reverse gravity activated every other round or so. I remember a player getting stuck in one and the rest of the party hilariously trying to get him out of it.