I can think of a couple of ways to do it, but when you try to explain why they would work, it doesn't make a whole lot of sense:domino said:Mutants and Masterminds has a feat called "Accurate Attack" that lets you do so.
However, how would it work in DnD? Roll damage first, and then roll to hit? Because otherwise, you might wind up burning more damage than you roll just to hit. Or what about a critical hit?
No, you'd do 2d6-12+2 points of damage. I point this out because there's no real difference between taking -12 and taking -10. Why stop at -10 when 2d6-10 will be practically the same as 2d6-12? It's just not a good mechanic.do is -12 to get a +6 but then I would only do 2 pts of damage.
hafrogman said:I think the real reason this doesn't exist is rogues.
Okay. . . I get an additional +5 to hit and do only 1d6-5+10d6 damage! It would be pretty powerful on sneak attacks![]()