Reverse - Power Attack

Sqwonk

First Post
Is there a feat that allows you to take penalties to damage and therby raise your to hit.


If so which book is it in?

Thanks
 

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Mutants and Masterminds has a feat called "Accurate Attack" that lets you do so.

However, how would it work in DnD? Roll damage first, and then roll to hit? Because otherwise, you might wind up burning more damage than you roll just to hit. Or what about a critical hit?
 

One way to do it would be to impose a penalty to the character's Strength modifier for the remainder of the round that is equal to the attack bonus gained... thus potentially having an effect upon things other than damage.

-Stuart
 

domino said:
Mutants and Masterminds has a feat called "Accurate Attack" that lets you do so.

However, how would it work in DnD? Roll damage first, and then roll to hit? Because otherwise, you might wind up burning more damage than you roll just to hit. Or what about a critical hit?
I can think of a couple of ways to do it, but when you try to explain why they would work, it doesn't make a whole lot of sense:

1) Have a prerequisite of a strength of 14. You can forego your Strength bonus to damage and apply 1/2 the points to the attack roll instead.

2) Add a +1 to the attack roll, but drop down one die for damage - maximum of +2 and two steps down. A medium longsword gets +1 at attack and 1d6 damage or +2 and 1d4 damage. A dagger could drop to 1d2 and gain a +1.
 
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Oh, I'm sure there's ways to do it. I was just saying, it would be pretty complicated, and that's why I don't think there's a feat that does it.
 

I think the real reason this doesn't exist is rogues.

Okay. . . I get an additional +5 to hit and do only 1d6-5+10d6 damage! It would be pretty powerful on sneak attacks :)
 

Am I underthinking it?

Why couldn't it be:
Cautious Attack
for every -3 to damage add +1 to attack.
You cannot minus more than the weapons max base damage + st bonus
You can't crit.
If you end up doing zero/negative damage so be it.

I don't know if a 2 to 1 ratio is correct.

So if I have a greatsword +2 and a +2 ST bonus - the max I could

do is -12 to get a +6 but then I would only do 2 pts of damage.

So likely it would only be used to increase your to hit by a few points.
*Unless you had flaming shocking etc.
 

When the base damage is the smallest part of the damage, the minus on damage approaches irrelevancy. That's why hafrogman pointed out rogues.

Not allowing crits would just exacerbate the problem.

do is -12 to get a +6 but then I would only do 2 pts of damage.
No, you'd do 2d6-12+2 points of damage. I point this out because there's no real difference between taking -12 and taking -10. Why stop at -10 when 2d6-10 will be practically the same as 2d6-12? It's just not a good mechanic.
 

hafrogman said:
I think the real reason this doesn't exist is rogues.

Okay. . . I get an additional +5 to hit and do only 1d6-5+10d6 damage! It would be pretty powerful on sneak attacks :)

You posted while I was typing.
Rogues + complicated = no feat for me.

Thanks everybody.
 

Add your dex modifier to attack (does not stack with weapon finesse*), remove dex modifier from damage, 0 = 0. easy, simple.

* This, way, you solve the rogue problem...
 

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