glass
(he, him)
I think a nuclear warhead would make a cool 'fiendish doomsday device' for the PCs to find and defuse. Don't let the PCs know what it is they have discovered, until a few adventures later, when the PCs run into pit fiends packing Miniguns...
As for modelling high tech in game, you have a number of decisions to make. For example, how easy is it to combine technology and magic? For example, can you create +1 machine guns? Possible answers are no, yes, or yes but you need and extra feat (craft technomagical item or whatever).
For the actual nukes themselves, I'd be inclined to say fiends (etc) are completely immune to the heat generated by a nuke, otherwise how do you consider fire elementals? Do you have different levels of immune? DR would apply to the shockwave, but close to ground zero the damage would be very high. As for radiation, I'd probably say they were subject to tissue damage but not long term effects.
I'd second the reccommendation for GURPS Technomancer. I don't have it myself but I have heard Second World Sourcebook is also very good.
glass.
As for modelling high tech in game, you have a number of decisions to make. For example, how easy is it to combine technology and magic? For example, can you create +1 machine guns? Possible answers are no, yes, or yes but you need and extra feat (craft technomagical item or whatever).
For the actual nukes themselves, I'd be inclined to say fiends (etc) are completely immune to the heat generated by a nuke, otherwise how do you consider fire elementals? Do you have different levels of immune? DR would apply to the shockwave, but close to ground zero the damage would be very high. As for radiation, I'd probably say they were subject to tissue damage but not long term effects.
I'd second the reccommendation for GURPS Technomancer. I don't have it myself but I have heard Second World Sourcebook is also very good.
glass.