jaldaen said:As for everyone else reading this thread... please feel free to ask me questions about Dreamscapes. I'll keep an eye on this thread and answer as best as I can.
GMSkarka said:Thanks for the review, Crothian!
Is this going to be added to the "official" ENWorld reviews, or is this just going to be a forum-post thing?
fusangite said:Crothian,
Thanks so much for the review. I'm curious about one thing you didn't really cover. How tied is the dream thing to a particular D&D theory of the planes. To what degree is it attached, if at all, to standard D&D cosmology?
fusangite said:How tied is the dream thing to a particular D&D theory of the planes. To what degree is it attached, if at all, to standard D&D cosmology?
Krieg said:Can you give a very general rundown on how the mechanics work?
jaldaen said:Dream points are like a mixture of hit points (b/c the GM may decide that some dream creatures attack them instead of hit points) and hero points (thanks Steve Kenson! ;-) rolled into one... you expend them to do extraordinary things... there is a list of dream point abilities in the game like dream benefit (which activates an improved version of a feat you have access to), heroic surges (extra attack or move), rerolling d20 checks, etc...
You can also activate surreal class features based upon your class and level... in addition, you can improve skill checks and activate dream uses of skills (create spell-like and supernatural effects on yourself)... including the Dream Weaving skill (which alters the essence of the dream).
Krieg said:Am I correct in assuming that once existing characters move into a dreamscape they gain points/abilities determined by class....sort of a "dream template"?
Krieg said:If characters stay in the dreamscape do they gain xp/levels normally or is there a different mechanic for advancement?
Krieg said:How are dreampoints replenished?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.