but....
Ok but you're assuming that combat considerations are the only ways to differentiate these two archetypes. In my opinion, thats simply not true; things that each of these characters will encounter aside from combat can also reveal differences.
The checks and saves you mention....the fighter with con selected at prime will be hardier/better at resisting disease, poisons, certain spells, etc. by way of con saves, and he'll be able to hold his booze better to boot.
The dexy/ranged fighter on the other hand, with dex as prime, will be better at avoiding area effects, performing feats of balance/delicacy etc. and so that will also help to reveal the differences in the two archetypes.
AGain this is just all IMHO, but I think if you rely only on combat to define and differentiate characters, you're arbitrarily limiting the overall degree of differentiation; combat is fairly static in that there are only so many options *mechanically* and I think you need to include other factors outside of combat to get a complete picutre of any character/archetype.
//jfiz
bolie said:How does choosing dex as a prime help with ranged weapon attacks?
How does choosing con as a prime help with hit points or AC?
The prime system only helps with checks and saves, not combat.
Bolie IV
Ok but you're assuming that combat considerations are the only ways to differentiate these two archetypes. In my opinion, thats simply not true; things that each of these characters will encounter aside from combat can also reveal differences.
The checks and saves you mention....the fighter with con selected at prime will be hardier/better at resisting disease, poisons, certain spells, etc. by way of con saves, and he'll be able to hold his booze better to boot.
The dexy/ranged fighter on the other hand, with dex as prime, will be better at avoiding area effects, performing feats of balance/delicacy etc. and so that will also help to reveal the differences in the two archetypes.
AGain this is just all IMHO, but I think if you rely only on combat to define and differentiate characters, you're arbitrarily limiting the overall degree of differentiation; combat is fairly static in that there are only so many options *mechanically* and I think you need to include other factors outside of combat to get a complete picutre of any character/archetype.
//jfiz
and you can't believe how happy I was about that 
