Numion said:
Most people, me included, prefer the more civilized adventures, with low-XP characters and hidden chaos cults. But it's just plain wrong to claim that the other, pretty darn fantastic, side of Old World and WFRP didn't exist.
i see your point, BUT, if the majority of the warhammer games tend to gravitate towards low magic adventures in a civilised setting (be it the Empire, Bretonnia, or what has you), wouldn't it accurate to say that the "flashy" (*) element in warhammer is tuned down a lot?
(* i didn't negate the fantastic side of warhammer, because, well, even mundane opponents like orcs, or goblin
are fantastic... they come from (sometimes twisted or amended) real world mythology, after all! my point was that the "flashy" element was not present. with flashy i mean larger than life, awe inspiring (as opposed to horror filling), glossy, neat, quasi-human despite the looks... what i mean is:
D&D: a dragon!!! let's toast it, save the village and have the treasure!!! c'mon babe, daddy needs that new +2 sword!
Warhammer: a dragon!!! RUN!!!!!! (well, for that matter, with some nasty GMs i've talked with ,it would be: "a goblin!!! AAAAAAAARRRGH!!! RUN!!!

)
of course it does vary from campaign to campaign, but if you compare the general tone of, say, dungeon adventures, or D&D fan sites, to that of the average warhammer adventure or fansite, you can still trace some kind of general conclusion.)