Spell
First Post
Barak said:Anyway. It is true, I believe, that WFRP biggest selling point, and it's biggest difference from D&D worlds is the atmosphere.
you know, i do agree with you... even if i have a hunch that the world wouldn't play well with a rule heavier system...
i think it conveys a certain old school, not necessarily politically correct feeling, that makes the game fun.
but then, i don't agree with people that say that the setting couldn't be played, say, with some version of the old D&D game (those that say that classes are much worse than careers... well, maybe so, but still...).
it would just take the right elements.
you are right, but in the book there are enough hooks and setting fluff matherial that the idea of running a hack and slash warhammer adventure in the way it is run in d&d should sound pretty crazy.Barak said:If someone totally unfamiliar with WFRP was to read the review, and buy the book based on that, chances are the -atmosphere- would end up being closer to D&D than is good for the system.
you can surely have high adventures and/or hack and slashing in warhammer, if you feel so... you just have to avoid big monsters that have made the story of that type of D&D game until your PCs are enough beefed up to be a match to, say, a dragon. i do agree with you though, that maybe playing some version of (A)D&D would probably suits the tastes of the group better...