D&D (2024) Revised 6E prediction thread

I think I should make my .sig file: "If things that could be house-ruled were invalid as forum topics, these forums would be empty."
...or completely overrun with edition wars. Ugh, I don't miss those days.

I'm not advocating against house-rules. I'm very much in favor of them! I'm suggesting that people start doing it more, right now, instead of waiting for an edition that may never come. (For all we know, 5E could be the "evergreen edition" of the game. It's certainly successful enough.)
 

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I know it's the elephant in the room, but all of these changes? You can make them now in 5th Edition...you don't need to wait for a theoretical 6th Edition to validate your preferences. The game is a wad of clay, and you are the sculptor. Just write it all into an email and send it to your friends:
I could spend months writing an entire RPG from scratch just the way I like it.

Or I could pay someone else to build an RPG for me, and do it better, and print it up in a clear and organized way, and make deals to provide electronic tools to support it, and publish it to the world so I don't have to train every new player in my own homebuilt system.

I customize 5E to my needs, as I have with every edition, but there is a limit to the number of house rules I want to maintain. It is not a cost-free exercise.
 


I'm suggesting that people start doing it more, right now, instead of waiting for an edition that may never come. (For all we know, 5E could be the "evergreen edition" of the game. It's certainly successful enough.)
Agreed. Fortunately I have the knowledge that many of my house-rules will never be in the core of any edition of D&D, so I always start housing ruling after I read through the PHB.
 

As my group is 15th level now and our game hasn't fallen apart, is there something I should expect from our games over the next 5 levels that I need to be prepared for? FYI, I am the DM.
I've played up to 16th with no particular problems, although I think there are some 9th level spells that could cause structural problems.
 

I've played up to 16th with no particular problems, although I think there are some 9th level spells that could cause structural problems.
I guess we are 2 levels away from that. We only have 1 spellcaster (wizard), so I am not to worried. I wonder what spell he will choose.
 

I guess we are 2 levels away from that. We only have 1 spellcaster (wizard), so I am not to worried. I wonder what spell he will choose.
Honestly, as a sorcerer, I found a lot of the 7th and 8th level choices somewhat... underwhelming? Earthquake was fun.
 

I could spend months writing an entire RPG from scratch just the way I like it.

Or I could pay someone else to build an RPG for me, and do it better, and print it up in a clear and organized way, and make deals to provide electronic tools to support it, and publish it to the world so I don't have to train every new player in my own homebuilt system.

I customize 5E to my needs, as I have with every edition, but there is a limit to the number of house rules I want to maintain. It is not a cost-free exercise.
The way I see it, if you want to play D&D you have three options: (1) "play it the way it's written," (2) "write it better yourself" or (3) "have others to write it just the way you like it." If option 1 is unacceptable, and option 3 isn't feasible, you're left with only one other option.
 

5) Stealth: I like 5e's approach to give things back to the DM, but sometimes something is so powerful, so difficult to understand, and so common in the game it really does need a bulletproof set of rules. Stealth is one of those. Its a mess in 5e, its scattered in the books, and if a DM doesn't understand how to use it right, a rogue turns into an invincible assassin. Stealth literally needs its own section of the book. I also really would love a good section in the DM guide for when "the rogue wants to scout all on their own" that helps allows the rogue to get some intel without spending the next hour of the game on the "rogue show".
Stealth is a wreck. Yes, it needs an ironclad set of rules that aren't so fiddly. I know some people are fine with it but I've always had issues.
 


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