D&D (2024) Revised 6E prediction thread


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It's very easy to explain.

GameStop is a dying company. Has been dying for years. Mainly because their revenue depends on buying used video games at a heavily discounted rate and reselling them at a heavily inflated price. They did this for a long time and it pissed off their customers. Meanwhile, video games themselves switched over to digital distribution, ruining the market for used video games.

Basically, what iTunes and Napster did to record stores like Tower Records and Sam Goody, Steam and Epic and the EA Store and the Sony and XBox marketplaces did to GameStop.

So, as a result, it's stock price was sitting at around $20 a share. Probably a little bit overvalued but not by much. So, several hedge funds bought a bunch of GME stock and were going to short it for a bit of a profit.

On Reddit, there is a subreddit called WallStreetBuys. It has a lot of day traders, especially furloughed, unemployed, or idling at home folk. One of them noticed that a couple of hedge funds bought a large amount of GME and figured that they were going to short it. So, on a lark, he suggested that folk buy up a bunch of the stock so that they - not the hedge fund - could turn a quick profit and wouldn't it be hilarious if the hedge funds had to keep buying more stock to avoid taking a loss.

It was easy to do this because there is an app called Robinhood that has no-fee trading and allows folk to trade on margin (basically borrowed money). So you can do a lot of trades without racking up fees by borrowing money. Yeah, it's as shady as it sounds.

This vicious cycle went on for a couple of days until it finally hit The Wall Street Journal and The New York Times. Then, it exploded. Lots of people downloaded the app and started doing no-fee trading. One hedge fund took a huge bath on it. Robinhood had to borrow a ton of money from its investors to pay for all of the trades (because trades do cost money, even if the brokerage doesn't charge the user the fee). Some people were able to turn a little profit on day trading.

Elon Musk stupidly weighed in on Twitter, telling people to buy, which is stupid FOR HIM because that's how he has gotten charged with SEC violations in the past.

And GME itself is starting to lose value again because, at the end of the day, it's a dying company.

That's pretty much it.
Reading all this it sounds like someone took too many Lemmons and brings this image to mind.
 

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Yes, there have been many prediction threads about 6e in the past. This thread isn't mean to predict when 6e will come out, ...

I think the writing is clearly on the wall. We will see a 6e, because some of the most cherished sacred cows of D&D are going to go through big changes on how the rules are going to be written for them. Also, when I look at the history of D&D, it seems more common than not that when you reach the point where there are a lot character options and most/all of the campaign settings are out there, we see a new edition in a year or so.

And yet you do predict when it will come out. A 35% increase in sales in a single year and you think they would risk that on a new edition within the next one or two years.

You don’t shoot the prize cow for beef when it’s milking time.

Expect small changes that smooth D&D’s rough edges while protecting the brand.
 

Well that would be utterly terrible. Without any resource management there is no consequences to the encounters besides death.
Or, you know... RP consequences.

Actually, let's add that on here too: an exploration of stakes and consequences beyond Lazy Hack Writer 101 (Character Death) and how not to ruin the game just because the PCs were defeated once.

And an explanation of things like Failing Forward. Or at the very least 'don't connect something to a roll where you have no idea what you're going to do for the next two hours of session time if the PCs fail it'--AKA the Tracking The Plot-Bearing Minion Rule.
 

Stealth is a wreck. Yes, it needs an ironclad set of rules that aren't so fiddly. I know some people are fine with it but I've always had issues.

There is no such thing as "ironclad rules for stealth" because you can't cover every scenario. The more they try to clamp rules like this down, the more exceptions there are. The more exceptions, the more clarification and further rules are needed. It's a never ending rabbit hole. Ultimately no matter how many rules you have unless you have board-game-like rules it will always come down to a judgement call.

There was a podcast on this here if you want to listen to the reason they did what they did.

Personally I like that I can set the tone and style of my campaign, I don't want to have my hands tied or to have to flip through books to find the specific rule for the specific scenario. YMMV of course.
 

Or, you know... RP consequences.

Actually, let's add that on here too: an exploration of stakes and consequences beyond Lazy Hack Writer 101 (Character Death) and how not to ruin the game just because the PCs were defeated once.

And an explanation of things like Failing Forward. Or at the very least 'don't connect something to a roll where you have no idea what you're going to do for the next two hours of session time if the PCs fail it'--AKA the Tracking The Plot-Bearing Minion Rule.
I think that "everything is per encounter instead of per day." would be overcorrecting & going back to a known problem we saw with 4e to run screaming from the ones 5e created with recovery of everything when the players say "nope nope we're done for the day & stopping here nope don't care we nova'd everything up" Changing that to a week or whatever doesn't really avoid the problem so much as make it easier to slap a doom clock sized bandaid on it. Back when you only got a small number of hit points back but still recovered spells & abilities the party faced actual risk if anything came up to take some hp away
 

Per encounter is used less and less in tasha and in playtest. I expect it to mostly go away. Instead we see proficiency bonus per rest, which often replaces 1 or 2 per short rest.
I am really looking forward to a 6th edition mainly based on 5e rules, even though I heavily bought into 5e and still have quite some fun with it.
 

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And yet you do predict when it will come out.
The thread is meant to be about what we predict what the game will be about, but if someone talks about when they expect it (if at all) is OK too. I doubt any mod will sanction anyone for talking about either, only that I'd prefer if the bulk of the conversation is around what we expect the changes will be as opposed to dates when it will be here. Just like the bulk of my posts are around what I expect it to look like, and one take away vague sentence about when it might be here doesn't take away from that.

I also said historically we saw a new edition after a year or so of most of the options being put out, not that I think 6e will be a year or so out. You need to work on your reading comprehension instead of trying to search for any potential contradiction in my posts.

I don't know what your hang up or beef is in this thread in your desire to have your "gotcha" moment, but chill out. This is the second passive aggressive shot you've taken at me and I don't care to have any discourse with you. I ignored the first time but you're doing it again.
 

There is no such thing as "ironclad rules for stealth" because you can't cover every scenario. The more they try to clamp rules like this down, the more exceptions there are. The more exceptions, the more clarification and further rules are needed. It's a never ending rabbit hole. Ultimately no matter how many rules you have unless you have board-game-like rules it will always come down to a judgement call.

There was a podcast on this here if you want to listen to the reason they did what they did.

Personally I like that I can set the tone and style of my campaign, I don't want to have my hands tied or to have to flip through books to find the specific rule for the specific scenario. YMMV of course.
Indeed. As anyone who has written an RPG would tell you, when you get to the part about how to handle stealth, it gets way more complicated than pretty much any other ability check. And it's easy to have it get out of control fast. You gotta be willing to let a lot of rules for stealth hit the cutting room floor for the sake of speed of play and simplicity.
 


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