Platinum Dragon (Bahamut)
Frequency: Unique
No. Appearing: 1
Armor Class: -10
Move: 9”/30” E
Hit Dice: 28+168 (392 hp)
% in Lair: 90%
Treasure Type: H x 4, I x 4, P x 4, Q x 4, R x 4, S x 4, T x 4, Z x 4
No. Of Attacks: 6
Damage/Attack: 7d10, 6d6, 6d6, 2d8, 2d8, 4d8
Special Attacks: Crush, breath weapon, hypnotic gaze, magic use, poison, spells, swallow whole, trample, wing storm
Special Defenses: Disease immunity, energy resistance, poison resistance, weapon resistance, +2 or better weapon required to hit
Magic Resistance: 100%
Intelligence: Godlike
Alignment: Lawful Good
Size: L (84’ long)
Psionic Ability: 300
Attack/Defense Modes: All/All
Level/XP:
Chance of:
Speaking: 100%
Magic Use: 100%
Sleeping: 1%
Str: 25, Int: 25, Wis: 23, Dex: 16, Con: 25, Chr: 23
Legend has it that in some primordial age, Bahamut was deity of courtly love, virtue, and valor and was the paramour of the goddess now known as Tiamat. When Tiamat turned to evil and wrath, and assumed a monstrous visage, the broken-hearted god likewise assumed the same monstrous likeness, but where one was dark and evil, the form of Bahamut was radiant and its countenance noble. Bahamut has pledged himself, in sorrow, to opposing all the works of his former lover. Inspired by his example, several powerful celestial beings made a like pledge and sacrifice, and legend tells us that these became the progenitors of the race of good dragons.
Bahamut appears in his chosen form now as a vast and resplendent beast with scales that shine of platinum and polished steel. His eyes are like diamonds with an inner light, and his breath smells of the costliest perfumes and scented oils. His coat of scales counts as full plate armor and which may only be penetrated by weapons of +2 magical prowess or greater. Owing to his great size and the thickness of his hide, any physical weapon which successfully strikes the platinum dragon short of a siege weapon or those wielded by large sized creatures, has its damage reduced by 3 to a minimum of 0. Bahamut has 100% magic resistance with respect to spells cast at by a caster of 11th level or lower and fails saving throws only on a throw of 2 or less, and against poison or enchantment magic only on a 1. He is immune to diseases and the effects of magical aging, and any creature or attack which can be thwarted by cure disease, such as green slime or rot grubs, dies instantly as having been treated by cure disease if it attempts to attack the sacred flesh of the platinum dragon.
Bahamut ignores the first 20 points of damage from any sonic attack or attack involving fire, electricity, acid, or cold. He takes half damage from poisons of all sorts, and if the poison is such that a failed save normally indicates outright death, Bahamut instead takes 40 points of damage. If Bahamut fails any other saving throw which would otherwise result in immediate death or is subject to a spell effect such as Power Word: Kill which would otherwise result in immediate death, he instead takes but 40 points of damage. Bahamut regenerates damage at the rate of 1 hit point per turn elapsed.
In the form of a dragon, Bahamut is capable of all the special attacks associated with dragons of great size. Bahamut has three different breath weapons which he may employ. First, a disintegration ray 20” long and ½” wide which does 10d10+10 damage save half to all in its area of effect. Secondly, a cone of cold 10” long and 5” wide which does 10d8+10 damage to all in its area of effect, and lastly a cloud of transparent vapor 5” deep, 4” wide, and 3” tall which turns all in its area of effect which fail their saving throw into a gaseous form (as the potion). All saves versus Bahamut’s breath weapons are at -2 on the die. Bahamut has the hypnotic gaze ability common to spell casting dragons but saves against the power are at -2 on the die.
Bahamut may, once per round, utilize any of the innate spell-casting abilities associated with the five metallic dragon species, as if he were a great wrym of each species with the same restrictions on the number of times per day the powers may be employed. Caster level for all such powers is 28th. Bahamut may shapechange at will into any humanoid or animal form, assuming a new form instantly once per round in addition to any other actions he takes. Bahamut also has the full spell casting abilities of both a 15th level wizard and a 15th level good cleric and will always possess the best selection of spells for a given situation.
Bahamut spends most of his time in a great palace built upon a cloud located beyond the east wind. This palace may, at the command of its owner, shift between the elemental plane of air, the material plane, and any of the upper planes of good and weal. The palace itself is of a most intricate design and each room is itself a work of art, featuring spires of carved alabaster, walls and floors decorated with murals of the finest glazed tile, panels of rare wood, exquisite tapestries, and statues covered in leaf made from precious metals. Bahamut is almost always (90%) accompanied by seven chosen companions who serve as his comrades and councilors, each of which is huge metallic dragon of at least ancient age, maximum wisdom, and each of which is one of his chosen priestly representatives. In addition, he has many other vassals and servants – all of whom are unswervingly lawful and good - who maintain and look after his palace when he is away.
Bahamut is said to be fond of visitors, and extends hospitality to any good hearted creature which arrives at his abode according to their need and station, but is also said to be very stern, unyielding, and unforgiving with regard to any error or defect of character, for Bahamut has no tolerance for evil and will repay any wrong-doing as he deems it deserves. Amongst metallic dragons it is said that Bahamut is more social than silver when pleased, but harder and sterner than bronze when displeased. When travelling among mortals, Bahamut is said to favor the visage of a questing knight, arrayed in finery now tarnished by long hardship but still upright in character, or that of a venerable arch-mage with body bowed by the weight of many years and great cares. His mighty companions often travel with him, disguised as a retinue of the humblest sort – familiars, pets, steeds, and lowly servants. Where Bahamut goes, mighty deeds follow in his wake, for Bahamut is always seeking to inspire the forces of good to take the fight to evil. It is said that Bahamut is the author of a many a great quest and has set the feet of many unlooked for hero on the path of greatness.